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Changes between Version 2 and Version 3 of GCI/Design/GraphicsDesign


Ignore:
Timestamp:
11/07/18 05:35:58 (6 years ago)
Author:
Sean
Comment:

restructure into more of a checklist, expand on a few items, add a few points

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  • GCI/Design/GraphicsDesign

    v2 v3  
    77== Task Description ==
    88
    9 We have several kinds of graphics design tasks. The most common one is to design a new logo. The Task Description provides the basic requirements of the task. This page provides additional advice on completing graphics design tasks.
     9We have several kinds of graphics design tasks.  The most common is designing a new logo.  Thematic logo design elements are often incorporated into other design tasks.  For all design tasks, be familiar with the instructions in the Task Description, which outline basic requirements.  This page provides additional advice on creating a usable graphic design.
    1010
    11 == Directions for Students and Mentors ==
     11== Creating a Design ==
    1212
    13 Completing Graphics Design Tasks takes patience, a keen eye, and willingness to iterate the design review process. The following, non-exhaustive, list should be consulted by students and mentors while working on a graphics design task.
     13Completing a graphic design task takes patience, a keen eye, and willingness to iterate the design review process.  A good design requires background research, will typically require several hours of effort, and iterations may span several days of review.  While design appreciation is subjective, there are technical criteria that apply somewhat universally.
    1414
    15 1. Read and be familiar with the task description instructions, which outline the basic requirements.
    16 2. Check for the required files to submit. Usually, we require (a) the original artwork in the file format of the graphics program they used to create the image, plus (b) a preview in a PNG format, and then (c) either a vector format image or a high resolution image that would be suitable for printing. Students that don't submit at least (a) and (b) may immediately receive a "request more work" without feedback.
    17 3. Ensure the PNG preview satisfies the task requirements. Does it meet the size and legibility expectations? For example, if we request a square, are the dimensions of the preview equal length and width? Does it contain all the required design elements?
    18 4. Ensure the PNG is original and legal to use freely. Have images/designs from other sources have been included? Identify where such images/designs came from. Be certain fonts that are freely available to use without a commercial license.
    19 5. Check the PNG and vector/highres image for scalability.
    20    - When the image is scaled down (zoomed out), do the primary graphical elements remain visible?
    21    - When the image is scaled up (zoomed in), do you see any aliasing artifacts such as uneven pixels in lines?
    22 6. Check the PNG preview for C.R.A.P.: contrast, repetition, alignment, proximity.
    23   * Contrast:
    24     - Does the design use change in color, font face, shapes, etc. to draw the eye to the primary design element?
    25     - Does the graphic "pop out" at you in a way that conveys the important elements of the image?
    26   * Repetition:
    27     - Are colors, fonts, shapes, lines, angles, etc. used consistently throughout the design to maintain unity and harmony?
    28   * Alignment:
    29     - Are lines, fonts, and shapes lined up with each other?
    30     - Do the pixels blend together where lines meet at corners, or are there sharp edges or gaps? Zoom in and look at each part of the graphic.
    31     - Do design elements align with each other or with the main graphic in a good way?
    32     - Are centered objects truly in the center, or should they be relocated? You may need to use a (pixel) measurement tool to check for centering and alignment.
    33   * Proximity:
    34     - Are elements of the design located near/far from each other in a way that maintains relationships and meaning? Things "closer together" imply a close relation, whereas if every element of the graphic design is equidistant then they are all equally related.
     15== Reviewing a Design ==
    3516
     17The following non-exhaustive list may be consulted by students and mentors working on or reviewing graphic design tasks:
    3618
     191. All required files are submitted
     20 * Usually, we require
     21  - (a) a preview in PNG format,
     22  - (b) original artwork in the format of the program used to create the design (e.g., PSD for PhotoShop, SVG for Inkscape, AI for Adobe Illustrator), and
     23  - (c) either a vector format image (e.g., SVG) or a high-resolution image suitable for printing (300+ dpi).
     24 * Students that don't submit at least (a) and (b) may immediately receive a "request more work" without feedback.
     252. Design satisfies basic requirements
     26 - Does it meet size expectations?  For example, if we request a square logo, are the dimensions equal length and width?
     27 - Does it contain all the required design elements?  If we request an image and a write-up, are both provided?
     28 - Is it legible?  Spelling mistakes?  Grammar mistakes?
     29 - It can be useful to request/receive a write-up explanation of the design, particularly if there are doubts.
     303. Legal original work
     31 - Ensure design is an original work and legal to use freely!  Identify where ALL imagery came from.
     32 - Plagiarism is a common stumbling point as some students are completely unfamiliar with concepts of attribution and licensing.
     33 - If design incorporates 3rd-party images/icons/clipart/etc or a distinguished font, verify their source and that license permits unlimited redistribution (e.g., CC-BY).
     34 - Make sure images/icons/clipart/fonts are freely available to use, don't require a fee, have a license that permits non-discriminating use (i.e., CC-BY-NC is not acceptable).
     354. Check design scalability
     36 - When scaled down (zoomed out), do the primary graphical elements remain visible?
     37 - When scaled up (zoomed in), do you see any aliasing artifacts (i.e., jagged pixels) such as uneven pixels in lines?
     38 - Does it scale appropriately?  Logos typically need to scale down to icon-size, posters and t-shirts need to scale up to 300dpi.
     395. Check design for C.R.A.P.: contrast, repetition, alignment, proximity.
     40 * Contrast:
     41   - Does the design effectively use change in color, font face, shapes, etc. to draw the eye to the primary design element?
     42   - Does the graphic "pop out" at you in a way that conveys the important elements of the image?
     43   - Is the background too busy?  Is it easy to read all text against the background?
     44 * Repetition:
     45   - Are colors, fonts, shapes, lines, angles, etc. used consistently throughout the design to maintain unity and harmony?
     46   - Too many fonts?  More than two variable-width fonts should require justification.
     47   - Too many words?  Is the main message lost with too many points being conveyed?
     48   - Does any image/shape/line pattern dominate the design?
     49 * Alignment:
     50   - Are lines, fonts, and shapes lined up with each other?  Exactly?
     51   - Do the pixels blend together where lines meet at corners, or are there sharp edges or gaps? Zoom in and look at each part of the graphic.
     52   - Do design elements align with each other or with the main graphic in a good way?
     53   - Are centered objects truly in the center, or should they be relocated? You may need to use a (pixel) measurement tool to check for centering and alignment.
     54 * Proximity:
     55   - Are elements of the design located near/far from each other in a way that maintains relationships and meaning?
     56   - Things "closer together" imply a relation, whereas if every element of the graphic design is equidistant then they are all equally related (or unrelated).
     57   - Is it cluttered or otherwise overly busy?  Collages of words and/or images are rarely effective.
     58
     59== Design Tips ==
     60
     61* Keep it simple!  Less is more.  Designs need space to breath.
     62* The simpler the design, the more intentional, careful, and precise it must be!
     63* Adding (more) words rarely makes a design better.
     64* Using lots of fonts makes a design hard to read.
     65* The most visually dominant feature of the design should be the most important.
     66* Don't be afraid to start with pen and paper.