/* object.inl * * This include file contains the static inline implementation of all * of the inlined routines in the Object Handler. * * COPYRIGHT (c) 1989, 1990, 1991, 1992, 1993, 1994. * On-Line Applications Research Corporation (OAR). * All rights assigned to U.S. Government, 1994. * * This material may be reproduced by or for the U.S. Government pursuant * to the copyright license under the clause at DFARS 252.227-7013. This * notice must appear in all copies of this file and its derivatives. * * $Id$ */ #ifndef __OBJECTS_inl #define __OBJECTS_inl /*PAGE * * _Objects_Build_id * * DESCRIPTION: * * This function builds an object's id from the processor node and index * values specified. */ STATIC INLINE Objects_Id _Objects_Build_id( Objects_Classes the_class, unsigned32 node, unsigned32 index ) { return ( (the_class << OBJECTS_CLASS_START_BIT) | (node << OBJECTS_NODE_START_BIT) | (index << OBJECTS_INDEX_START_BIT) ); } /*PAGE * * _Objects_Get_class * * DESCRIPTION: * * This function returns the class portion of the ID. */ STATIC INLINE Objects_Classes _Objects_Get_class( Objects_Id id ) { return (Objects_Classes) ((id >> OBJECTS_CLASS_START_BIT) & OBJECTS_CLASS_VALID_BITS); } /*PAGE * * _Objects_Get_node * * DESCRIPTION: * * This function returns the node portion of the ID. */ STATIC INLINE unsigned32 _Objects_Get_node( Objects_Id id ) { return (id >> OBJECTS_NODE_START_BIT) & OBJECTS_NODE_VALID_BITS; } /*PAGE * * _Objects_Get_index * * DESCRIPTION: * * This function returns the index portion of the ID. */ STATIC INLINE unsigned32 _Objects_Get_index( Objects_Id id ) { return (id >> OBJECTS_INDEX_START_BIT) & OBJECTS_INDEX_VALID_BITS; } /*PAGE * * _Objects_Is_class_valid * * DESCRIPTION: * * This function returns TRUE if the class is valid. */ STATIC INLINE boolean _Objects_Is_class_valid( Objects_Classes the_class ) { return the_class <= OBJECTS_CLASSES_LAST; } /*PAGE * * _Objects_Is_local_node * * DESCRIPTION: * * This function returns TRUE if the node is of the local object, and * FALSE otherwise. */ STATIC INLINE boolean _Objects_Is_local_node( unsigned32 node ) { return ( node == _Objects_Local_node ); } /*PAGE * * _Objects_Is_local_id * * DESCRIPTION: * * This function returns TRUE if the id is of a local object, and * FALSE otherwise. */ STATIC INLINE boolean _Objects_Is_local_id( Objects_Id id ) { return _Objects_Is_local_node( _Objects_Get_node(id) ); } /*PAGE * * _Objects_Are_ids_equal * * DESCRIPTION: * * This function returns TRUE if left and right are equal, * and FALSE otherwise. */ STATIC INLINE boolean _Objects_Are_ids_equal( Objects_Id left, Objects_Id right ) { return ( left == right ); } /*PAGE * * _Objects_Allocate * * DESCRIPTION: * * This function allocates a object control block from * the inactive chain of free object control blocks. */ STATIC INLINE Objects_Control *_Objects_Allocate( Objects_Information *information ) { return (Objects_Control *) _Chain_Get( &information->Inactive ); } /*PAGE * * _Objects_Free * * DESCRIPTION: * * This function frees a object control block to the * inactive chain of free object control blocks. */ STATIC INLINE void _Objects_Free( Objects_Information *information, Objects_Control *the_object ) { _Chain_Append( &information->Inactive, &the_object->Node ); } /*PAGE * * _Objects_Open * * DESCRIPTION: * * This function places the_object control pointer and object name * in the Local Pointer and Local Name Tables, respectively. */ STATIC INLINE void _Objects_Open( Objects_Information *information, Objects_Control *the_object, Objects_Name name ) { unsigned32 index; index = _Objects_Get_index( the_object->id ); information->local_table[ index ] = the_object; if ( information->is_string ) _Objects_Copy_name_string( name, the_object->name ); else _Objects_Copy_name_raw( name, the_object->name, information->name_length ); } /*PAGE * * _Objects_Close * * DESCRIPTION: * * This function removes the_object control pointer and object name * in the Local Pointer and Local Name Tables. */ STATIC INLINE void _Objects_Close( Objects_Information *information, Objects_Control *the_object ) { unsigned32 index; index = _Objects_Get_index( the_object->id ); information->local_table[ index ] = NULL; _Objects_Clear_name( the_object->name, information->name_length ); } #endif /* end of include file */