source: rtems/cpukit/score/src/threadresume.c @ 4e97166

4.104.114.84.95
Last change on this file since 4e97166 was a8eed23, checked in by Ralf Corsepius <ralf.corsepius@…>, on 01/27/05 at 05:57:05

Include config.h.

  • Property mode set to 100644
File size: 2.3 KB
Line 
1/*
2 *  Thread Handler
3 *
4 *
5 *  COPYRIGHT (c) 1989-1999.
6 *  On-Line Applications Research Corporation (OAR).
7 *
8 *  The license and distribution terms for this file may be
9 *  found in found in the file LICENSE in this distribution or at
10 *  http://www.rtems.com/license/LICENSE.
11 *
12 *  $Id$
13 */
14
15#if HAVE_CONFIG_H
16#include "config.h"
17#endif
18
19#include <rtems/system.h>
20#include <rtems/score/apiext.h>
21#include <rtems/score/context.h>
22#include <rtems/score/interr.h>
23#include <rtems/score/isr.h>
24#include <rtems/score/object.h>
25#include <rtems/score/priority.h>
26#include <rtems/score/states.h>
27#include <rtems/score/sysstate.h>
28#include <rtems/score/thread.h>
29#include <rtems/score/threadq.h>
30#include <rtems/score/userext.h>
31#include <rtems/score/wkspace.h>
32
33/*PAGE
34 *
35 *  _Thread_Resume
36 *
37 *  This kernel routine clears the SUSPEND state if the suspend_count
38 *  drops below one.  If the force parameter is set the suspend_count
39 *  is forced back to zero. The thread ready chain is adjusted if
40 *  necessary and the Heir thread is set accordingly.
41 *
42 *  Input parameters:
43 *    the_thread - pointer to thread control block
44 *    force      - force the suspend count back to 0
45 *
46 *  Output parameters:  NONE
47 *
48 *  INTERRUPT LATENCY:
49 *    priority map
50 *    select heir
51 */
52
53
54void _Thread_Resume(
55  Thread_Control   *the_thread,
56  boolean           force
57)
58{
59
60  ISR_Level       level;
61  States_Control  current_state;
62
63  _ISR_Disable( level );
64
65  if ( force == TRUE )
66    the_thread->suspend_count = 0;
67  else
68    the_thread->suspend_count--;
69
70  if ( the_thread->suspend_count > 0 ) {
71    _ISR_Enable( level );
72    return;
73  }
74
75  current_state = the_thread->current_state;
76  if ( current_state & STATES_SUSPENDED ) {
77    current_state =
78    the_thread->current_state = _States_Clear(STATES_SUSPENDED, current_state);
79
80    if ( _States_Is_ready( current_state ) ) {
81
82      _Priority_Add_to_bit_map( &the_thread->Priority_map );
83
84      _Chain_Append_unprotected(the_thread->ready, &the_thread->Object.Node);
85
86      _ISR_Flash( level );
87
88      if ( the_thread->current_priority < _Thread_Heir->current_priority ) {
89        _Thread_Heir = the_thread;
90        if ( _Thread_Executing->is_preemptible ||
91             the_thread->current_priority == 0 )
92          _Context_Switch_necessary = TRUE;
93      }
94    }
95  }
96
97  _ISR_Enable( level );
98}
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