/** * @file * * @ingroup RTEMSScoreThread * * @brief This source file contains the implementation of _Thread_Cancel(), * _Thread_Change_life(), _Thread_Close(), _Thread_Exit(), _Thread_Join(), * _Thread_Kill_zombies(), _Thread_Restart_other(), _Thread_Restart_self(), * and _Thread_Set_life_protection(). */ /* * COPYRIGHT (c) 1989-1999. * On-Line Applications Research Corporation (OAR). * * Copyright (c) 2014, 2016 embedded brains GmbH. * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include #include #include #include #define THREAD_JOIN_TQ_OPERATIONS &_Thread_queue_Operations_priority static void _Thread_Life_action_handler( Thread_Control *executing, Thread_Action *action, ISR_lock_Context *lock_context ); typedef struct { Chain_Control Chain; ISR_lock_Control Lock; } Thread_Zombie_control; static Thread_Zombie_control _Thread_Zombies = { .Chain = CHAIN_INITIALIZER_EMPTY( _Thread_Zombies.Chain ), .Lock = ISR_LOCK_INITIALIZER( "thread zombies" ) }; static void _Thread_Raise_real_priority( Thread_Control *the_thread, Priority_Control priority ) { Thread_queue_Context queue_context; _Thread_queue_Context_initialize( &queue_context ); _Thread_queue_Context_clear_priority_updates( &queue_context ); _Thread_Wait_acquire( the_thread, &queue_context ); if ( priority < the_thread->Real_priority.priority ) { _Thread_Priority_change( the_thread, &the_thread->Real_priority, priority, false, &queue_context ); } _Thread_Wait_release( the_thread, &queue_context ); _Thread_Priority_update( &queue_context ); } typedef struct { Thread_queue_Context Base; void *exit_value; } Thread_Join_context; static Thread_Control *_Thread_Join_flush_filter( Thread_Control *the_thread, Thread_queue_Queue *queue, Thread_queue_Context *queue_context ) { Thread_Join_context *join_context; join_context = (Thread_Join_context *) queue_context; the_thread->Wait.return_argument = join_context->exit_value; return the_thread; } static void _Thread_Wake_up_joining_threads( Thread_Control *the_thread ) { Thread_Join_context join_context; join_context.exit_value = the_thread->Life.exit_value; _Thread_queue_Context_initialize( &join_context.Base ); _Thread_queue_Acquire( &the_thread->Join_queue, &join_context.Base ); _Thread_queue_Flush_critical( &the_thread->Join_queue.Queue, THREAD_JOIN_TQ_OPERATIONS, _Thread_Join_flush_filter, &join_context.Base ); } static void _Thread_Add_to_zombie_chain( Thread_Control *the_thread ) { ISR_lock_Context lock_context; Thread_Zombie_control *zombies; zombies = &_Thread_Zombies; _ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context ); _Chain_Append_unprotected( &zombies->Chain, &the_thread->Object.Node ); _ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context ); } static void _Thread_Make_zombie( Thread_Control *the_thread ) { Thread_Information *information; #if defined(RTEMS_SCORE_THREAD_ENABLE_RESOURCE_COUNT) if ( _Thread_Owns_resources( the_thread ) ) { _Internal_error( INTERNAL_ERROR_RESOURCE_IN_USE ); } #endif information = _Thread_Get_objects_information( the_thread ); _Objects_Close( &information->Objects, &the_thread->Object ); _Thread_Set_state( the_thread, STATES_ZOMBIE ); _Thread_queue_Extract_with_proxy( the_thread ); _Thread_Timer_remove( the_thread ); /* * Add the thread to the thread zombie chain before we wake up joining * threads, so that they are able to clean up the thread immediately. This * matters for SMP configurations. */ _Thread_Add_to_zombie_chain( the_thread ); _Thread_Wake_up_joining_threads( the_thread ); } static void _Thread_Wait_for_execution_stop( Thread_Control *the_thread ) { #if defined(RTEMS_SMP) /* * It is very unlikely that we see an executing thread here. It can happen * in case the thread termination sequence is interrupted by a slow interrupt * service on a remote processor. */ while ( _Thread_Is_executing_on_a_processor( the_thread ) ) { /* Wait */ } #else (void) the_thread; #endif } void _Thread_Kill_zombies( void ) { ISR_lock_Context lock_context; Thread_Zombie_control *zombies = &_Thread_Zombies; Thread_Control *the_thread; _ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context ); the_thread = (Thread_Control *) _Chain_Get_unprotected( &zombies->Chain ); while ( the_thread != NULL ) { Thread_Information *information; _ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context ); _Thread_Wait_for_execution_stop( the_thread ); information = _Thread_Get_objects_information( the_thread ); _Thread_Free( information, the_thread ); _ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context ); the_thread = (Thread_Control *) _Chain_Get_unprotected( &zombies->Chain ); } _ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context ); } static Thread_Life_state _Thread_Change_life_locked( Thread_Control *the_thread, Thread_Life_state clear, Thread_Life_state set, Thread_Life_state ignore ) { Thread_Life_state previous; Thread_Life_state state; previous = the_thread->Life.state; state = previous; state &= ~clear; state |= set; the_thread->Life.state = state; state &= ~ignore; if ( _Thread_Is_life_change_allowed( state ) && _Thread_Is_life_changing( state ) ) { the_thread->is_preemptible = the_thread->Start.is_preemptible; the_thread->budget_algorithm = the_thread->Start.budget_algorithm; the_thread->budget_callout = the_thread->Start.budget_callout; _Thread_Add_post_switch_action( the_thread, &the_thread->Life.Action, _Thread_Life_action_handler ); } return previous; } static Per_CPU_Control *_Thread_Wait_for_join( Thread_Control *executing, Per_CPU_Control *cpu_self ) { ISR_lock_Context lock_context; _Thread_State_acquire( executing, &lock_context ); if ( _Thread_Is_joinable( executing ) && _Thread_queue_Is_empty( &executing->Join_queue.Queue ) ) { _Thread_Set_state_locked( executing, STATES_WAITING_FOR_JOIN_AT_EXIT ); _Thread_State_release( executing, &lock_context ); _Thread_Dispatch_direct( cpu_self ); /* Let other threads run */ cpu_self = _Thread_Dispatch_disable(); } else { _Thread_State_release( executing, &lock_context ); } return cpu_self; } void _Thread_Life_action_handler( Thread_Control *executing, Thread_Action *action, ISR_lock_Context *lock_context ) { Thread_Life_state previous_life_state; Per_CPU_Control *cpu_self; (void) action; previous_life_state = executing->Life.state; executing->Life.state = previous_life_state | THREAD_LIFE_PROTECTED; _Thread_State_release( executing, lock_context ); if ( _Thread_Is_life_terminating( previous_life_state ) ) { _User_extensions_Thread_terminate( executing ); } else { _Assert( _Thread_Is_life_restarting( previous_life_state ) ); _User_extensions_Thread_restart( executing ); } cpu_self = _Thread_Dispatch_disable(); if ( _Thread_Is_life_terminating( previous_life_state ) ) { cpu_self = _Thread_Wait_for_join( executing, cpu_self ); _Thread_Make_zombie( executing ); _Thread_Dispatch_direct_no_return( cpu_self ); RTEMS_UNREACHABLE(); } _Assert( _Thread_Is_life_restarting( previous_life_state ) ); _Thread_State_acquire( executing, lock_context ); /* * The executing thread runs with thread dispatching disabled right now. * Other threads may have suspended the executing thread. The thread life * handler may run in parallel with _Thread_Add_life_change_request() which * may have set STATES_LIFE_IS_CHANGING. */ _Assert( executing->current_state == STATES_READY || executing->current_state == STATES_SUSPENDED || executing->current_state == STATES_LIFE_IS_CHANGING ); _Thread_Change_life_locked( executing, THREAD_LIFE_PROTECTED | THREAD_LIFE_RESTARTING, 0, 0 ); _Thread_State_release( executing, lock_context ); _Assert( _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE ); _User_extensions_Destroy_iterators( executing ); _Thread_Load_environment( executing ); #if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE ) if ( executing->fp_context != NULL ) { _Context_Restore_fp( &executing->fp_context ); } #endif _Context_Restart_self( &executing->Registers ); RTEMS_UNREACHABLE(); } static void _Thread_Add_life_change_request( Thread_Control *the_thread ) { uint32_t pending_requests; _Assert( _Thread_State_is_owner( the_thread ) ); pending_requests = the_thread->Life.pending_life_change_requests; the_thread->Life.pending_life_change_requests = pending_requests + 1; if ( pending_requests == 0 ) { _Thread_Set_state_locked( the_thread, STATES_LIFE_IS_CHANGING ); } } static void _Thread_Remove_life_change_request( Thread_Control *the_thread ) { ISR_lock_Context lock_context; uint32_t pending_requests; _Thread_State_acquire( the_thread, &lock_context ); pending_requests = the_thread->Life.pending_life_change_requests; the_thread->Life.pending_life_change_requests = pending_requests - 1; if ( pending_requests == 1 ) { /* * Do not remove states used for thread queues to avoid race conditions on * SMP configurations. We could interrupt an extract operation on another * processor disregarding the thread wait flags. Rely on * _Thread_queue_Extract_with_proxy() for removal of these states. */ _Thread_Clear_state_locked( the_thread, STATES_LIFE_IS_CHANGING | STATES_SUSPENDED | ( STATES_BLOCKED & ~STATES_LOCALLY_BLOCKED ) ); } _Thread_State_release( the_thread, &lock_context ); } void _Thread_Join( Thread_Control *the_thread, States_Control waiting_for_join, Thread_Control *executing, Thread_queue_Context *queue_context ) { _Assert( the_thread != executing ); _Assert( _Thread_State_is_owner( the_thread ) ); executing->Wait.return_argument = NULL; _Thread_queue_Context_set_thread_state( queue_context, waiting_for_join ); _Thread_queue_Enqueue( &the_thread->Join_queue.Queue, THREAD_JOIN_TQ_OPERATIONS, executing, queue_context ); } static void _Thread_Set_exit_value( Thread_Control *the_thread, void *exit_value ) { the_thread->Life.exit_value = exit_value; } void _Thread_Cancel( Thread_Control *the_thread, Thread_Control *executing, void *exit_value ) { ISR_lock_Context lock_context; Thread_Life_state previous; Per_CPU_Control *cpu_self; _Assert( the_thread != executing ); _Thread_State_acquire( the_thread, &lock_context ); _Thread_Set_exit_value( the_thread, exit_value ); previous = _Thread_Change_life_locked( the_thread, 0, THREAD_LIFE_TERMINATING, 0 ); cpu_self = _Thread_Dispatch_disable_critical( &lock_context ); if ( _States_Is_dormant( the_thread->current_state ) ) { _Thread_State_release( the_thread, &lock_context ); _Thread_Make_zombie( the_thread ); } else { Priority_Control priority; _Thread_Add_life_change_request( the_thread ); if ( _Thread_Is_life_change_allowed( previous ) ) { _Thread_State_release( the_thread, &lock_context ); _Thread_queue_Extract_with_proxy( the_thread ); _Thread_Timer_remove( the_thread ); } else { _Thread_Clear_state_locked( the_thread, STATES_SUSPENDED ); _Thread_State_release( the_thread, &lock_context ); } priority = _Thread_Get_priority( executing ); _Thread_Raise_real_priority( the_thread, priority ); _Thread_Remove_life_change_request( the_thread ); } _Thread_Dispatch_enable( cpu_self ); } static void _Thread_Close_enqueue_callout( Thread_queue_Queue *queue, Thread_Control *the_thread, Per_CPU_Control *cpu_self, Thread_queue_Context *queue_context ) { Thread_Close_context *context; context = (Thread_Close_context *) queue_context; _Thread_Cancel( context->cancel, the_thread, NULL ); } void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing, Thread_Close_context *context ) { context->cancel = the_thread; _Thread_queue_Context_set_enqueue_callout( &context->Base, _Thread_Close_enqueue_callout ); _Thread_State_acquire_critical( the_thread, &context->Base.Lock_context.Lock_context ); _Thread_Join( the_thread, STATES_WAITING_FOR_JOIN, executing, &context->Base ); } void _Thread_Exit( Thread_Control *executing, Thread_Life_state set, void *exit_value ) { ISR_lock_Context lock_context; _Assert( _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE ); _Assert( executing->current_state == STATES_READY || executing->current_state == STATES_SUSPENDED ); _Thread_State_acquire( executing, &lock_context ); _Thread_Set_exit_value( executing, exit_value ); _Thread_Change_life_locked( executing, 0, set, THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED ); _Thread_State_release( executing, &lock_context ); } Status_Control _Thread_Restart_other( Thread_Control *the_thread, const Thread_Entry_information *entry, ISR_lock_Context *lock_context ) { Thread_Life_state previous; Per_CPU_Control *cpu_self; Thread_queue_Context queue_context; _Thread_State_acquire_critical( the_thread, lock_context ); if ( _States_Is_dormant( the_thread->current_state ) ) { _Thread_State_release( the_thread, lock_context ); return STATUS_INCORRECT_STATE; } the_thread->Start.Entry = *entry; previous = _Thread_Change_life_locked( the_thread, 0, THREAD_LIFE_RESTARTING, 0 ); cpu_self = _Thread_Dispatch_disable_critical( lock_context ); if ( _Thread_Is_life_change_allowed( previous ) ) { _Thread_Add_life_change_request( the_thread ); _Thread_State_release( the_thread, lock_context ); _Thread_queue_Extract_with_proxy( the_thread ); _Thread_Timer_remove( the_thread ); _Thread_Remove_life_change_request( the_thread ); } else { _Thread_Clear_state_locked( the_thread, STATES_SUSPENDED ); _Thread_State_release( the_thread, lock_context ); } _Thread_queue_Context_initialize( &queue_context ); _Thread_queue_Context_clear_priority_updates( &queue_context ); _Thread_Wait_acquire( the_thread, &queue_context ); _Thread_Priority_change( the_thread, &the_thread->Real_priority, the_thread->Start.initial_priority, false, &queue_context ); _Thread_Wait_release( the_thread, &queue_context ); _Thread_Priority_update( &queue_context ); _Thread_Dispatch_enable( cpu_self ); return STATUS_SUCCESSFUL; } void _Thread_Restart_self( Thread_Control *executing, const Thread_Entry_information *entry, ISR_lock_Context *lock_context ) { Per_CPU_Control *cpu_self; Thread_queue_Context queue_context; _Assert( _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE ); _Assert( executing->current_state == STATES_READY || executing->current_state == STATES_SUSPENDED ); _Thread_queue_Context_initialize( &queue_context ); _Thread_queue_Context_clear_priority_updates( &queue_context ); _Thread_State_acquire_critical( executing, lock_context ); executing->Start.Entry = *entry; _Thread_Change_life_locked( executing, 0, THREAD_LIFE_RESTARTING, THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED ); cpu_self = _Thread_Dispatch_disable_critical( lock_context ); _Thread_State_release( executing, lock_context ); _Thread_Wait_acquire_default( executing, lock_context ); _Thread_Priority_change( executing, &executing->Real_priority, executing->Start.initial_priority, false, &queue_context ); _Thread_Wait_release_default( executing, lock_context ); _Thread_Priority_update( &queue_context ); _Thread_Dispatch_direct_no_return( cpu_self ); RTEMS_UNREACHABLE(); } Thread_Life_state _Thread_Change_life( Thread_Life_state clear, Thread_Life_state set, Thread_Life_state ignore ) { ISR_lock_Context lock_context; Thread_Control *executing; Per_CPU_Control *cpu_self; Thread_Life_state previous; executing = _Thread_State_acquire_for_executing( &lock_context ); previous = _Thread_Change_life_locked( executing, clear, set, ignore ); cpu_self = _Thread_Dispatch_disable_critical( &lock_context ); _Thread_State_release( executing, &lock_context ); _Thread_Dispatch_enable( cpu_self ); return previous; } Thread_Life_state _Thread_Set_life_protection( Thread_Life_state state ) { return _Thread_Change_life( THREAD_LIFE_PROTECTED, state & THREAD_LIFE_PROTECTED, 0 ); }