/* * Thread Queue Handler * * * COPYRIGHT (c) 1989-2008. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.com/license/LICENSE. * * $Id$ */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include /*PAGE * * _Thread_queue_Extract_priority * * This routine removes a specific thread from the specified threadq, * deletes any timeout, and unblocks the thread. * * Input parameters: * the_thread_queue - pointer to a threadq header * the_thread - pointer to a thread control block * requeuing - true if requeuing and should not alter timeout or state * * Output parameters: NONE * * INTERRUPT LATENCY: * EXTRACT_PRIORITY */ bool _Thread_queue_Extract_priority_helper( Thread_queue_Control *the_thread_queue __attribute__((unused)), Thread_Control *the_thread, bool requeuing ) { ISR_Level level; Chain_Node *the_node; Chain_Node *next_node; Chain_Node *previous_node; Thread_Control *new_first_thread; Chain_Node *new_first_node; Chain_Node *new_second_node; Chain_Node *last_node; CORE_mutex_Control *mutex; the_node = (Chain_Node *) the_thread; _ISR_Disable( level ); if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) { _ISR_Enable( level ); return false; } /* * The thread was actually waiting on a thread queue so let's remove it. */ next_node = the_node->next; previous_node = the_node->previous; if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) { new_first_node = the_thread->Wait.Block2n.first; new_first_thread = (Thread_Control *) new_first_node; last_node = the_thread->Wait.Block2n.last; new_second_node = new_first_node->next; previous_node->next = new_first_node; next_node->previous = new_first_node; new_first_node->next = next_node; new_first_node->previous = previous_node; if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) { /* > two threads on 2-n */ new_second_node->previous = _Chain_Head( &new_first_thread->Wait.Block2n ); new_first_thread->Wait.Block2n.first = new_second_node; new_first_thread->Wait.Block2n.last = last_node; last_node->next = _Chain_Tail( &new_first_thread->Wait.Block2n ); } } else { previous_node->next = next_node; next_node->previous = previous_node; } /* * If we are not supposed to touch timers or the thread's state, return. */ if ( requeuing ) { _ISR_Enable( level ); return true; } mutex = _Thread_Dequeue_priority_node( &the_thread->Priority_node ); if ( mutex != NULL ) { _Thread_Evaluate_priority( mutex->holder ); } if ( !_Watchdog_Is_active( &the_thread->Timer ) ) { _ISR_Enable( level ); } else { _Watchdog_Deactivate( &the_thread->Timer ); _ISR_Enable( level ); (void) _Watchdog_Remove( &the_thread->Timer ); } _Thread_Unblock( the_thread ); #if defined(RTEMS_MULTIPROCESSING) if ( !_Objects_Is_local_id( the_thread->Object.id ) ) _Thread_MP_Free_proxy( the_thread ); #endif return true; }