source: rtems/cpukit/score/src/threadqextractpriority.c @ c499856

4.115
Last change on this file since c499856 was c499856, checked in by Chris Johns <chrisj@…>, on 03/20/14 at 21:10:47

Change all references of rtems.com to rtems.org.

  • Property mode set to 100644
File size: 2.8 KB
Line 
1/**
2 * @file
3 *
4 * @brief Thread queue Extract priority Helper
5 * @ingroup ScoreThreadQ
6 */
7
8/*
9 *  COPYRIGHT (c) 1989-2008.
10 *  On-Line Applications Research Corporation (OAR).
11 *
12 *  The license and distribution terms for this file may be
13 *  found in the file LICENSE in this distribution or at
14 *  http://www.rtems.org/license/LICENSE.
15 */
16
17#if HAVE_CONFIG_H
18#include "config.h"
19#endif
20
21#include <rtems/score/threadqimpl.h>
22#include <rtems/score/chainimpl.h>
23#include <rtems/score/isrlevel.h>
24#include <rtems/score/threadimpl.h>
25#include <rtems/score/watchdogimpl.h>
26
27bool _Thread_queue_Extract_priority_helper(
28  Thread_Control       *the_thread,
29  bool                  requeuing
30)
31{
32  ISR_Level       level;
33  Chain_Node     *head;
34  Chain_Node     *tail;
35  Chain_Node     *the_node;
36  Chain_Node     *next_node;
37  Chain_Node     *previous_node;
38  Thread_Control *new_first_thread;
39  Chain_Node     *new_first_node;
40  Chain_Node     *new_second_node;
41  Chain_Node     *last_node;
42
43  the_node = (Chain_Node *) the_thread;
44  _ISR_Disable( level );
45  if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) {
46    _ISR_Enable( level );
47    return false;
48  }
49
50  /*
51   *  The thread was actually waiting on a thread queue so let's remove it.
52   */
53
54  next_node     = the_node->next;
55  previous_node = the_node->previous;
56
57  if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
58    new_first_node   = _Chain_First( &the_thread->Wait.Block2n );
59    new_first_thread = (Thread_Control *) new_first_node;
60    last_node        = _Chain_Last( &the_thread->Wait.Block2n );
61    new_second_node  = new_first_node->next;
62
63    previous_node->next      = new_first_node;
64    next_node->previous      = new_first_node;
65    new_first_node->next     = next_node;
66    new_first_node->previous = previous_node;
67
68    if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
69                                        /* > two threads on 2-n */
70      head = _Chain_Head( &new_first_thread->Wait.Block2n );
71      tail = _Chain_Tail( &new_first_thread->Wait.Block2n );
72
73      new_second_node->previous = head;
74      head->next = new_second_node;
75      tail->previous = last_node;
76      last_node->next = tail;
77    }
78  } else {
79    previous_node->next = next_node;
80    next_node->previous = previous_node;
81  }
82
83  /*
84   *  If we are not supposed to touch timers or the thread's state, return.
85   */
86
87  if ( requeuing ) {
88    _ISR_Enable( level );
89    return true;
90  }
91
92  if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
93    _ISR_Enable( level );
94  } else {
95    _Watchdog_Deactivate( &the_thread->Timer );
96    _ISR_Enable( level );
97    (void) _Watchdog_Remove( &the_thread->Timer );
98  }
99  _Thread_Unblock( the_thread );
100
101#if defined(RTEMS_MULTIPROCESSING)
102  if ( !_Objects_Is_local_id( the_thread->Object.id ) )
103    _Thread_MP_Free_proxy( the_thread );
104#endif
105
106  return true;
107}
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