/** * @file * * @brief Thread queue Extract priority Helper * @ingroup ScoreThreadQ */ /* * COPYRIGHT (c) 1989-2008. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.com/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include bool _Thread_queue_Extract_priority_helper( Thread_queue_Control *the_thread_queue __attribute__((unused)), Thread_Control *the_thread, bool requeuing ) { ISR_Level level; Chain_Node *head; Chain_Node *tail; Chain_Node *the_node; Chain_Node *next_node; Chain_Node *previous_node; Thread_Control *new_first_thread; Chain_Node *new_first_node; Chain_Node *new_second_node; Chain_Node *last_node; the_node = (Chain_Node *) the_thread; _ISR_Disable( level ); if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) { _ISR_Enable( level ); return false; } /* * The thread was actually waiting on a thread queue so let's remove it. */ next_node = the_node->next; previous_node = the_node->previous; if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) { new_first_node = _Chain_First( &the_thread->Wait.Block2n ); new_first_thread = (Thread_Control *) new_first_node; last_node = _Chain_Last( &the_thread->Wait.Block2n ); new_second_node = new_first_node->next; previous_node->next = new_first_node; next_node->previous = new_first_node; new_first_node->next = next_node; new_first_node->previous = previous_node; if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) { /* > two threads on 2-n */ head = _Chain_Head( &new_first_thread->Wait.Block2n ); tail = _Chain_Tail( &new_first_thread->Wait.Block2n ); new_second_node->previous = head; head->next = new_second_node; tail->previous = last_node; last_node->next = tail; } } else { previous_node->next = next_node; next_node->previous = previous_node; } /* * If we are not supposed to touch timers or the thread's state, return. */ if ( requeuing ) { _ISR_Enable( level ); return true; } if ( !_Watchdog_Is_active( &the_thread->Timer ) ) { _ISR_Enable( level ); } else { _Watchdog_Deactivate( &the_thread->Timer ); _ISR_Enable( level ); (void) _Watchdog_Remove( &the_thread->Timer ); } _Thread_Unblock( the_thread ); #if defined(RTEMS_MULTIPROCESSING) if ( !_Objects_Is_local_id( the_thread->Object.id ) ) _Thread_MP_Free_proxy( the_thread ); #endif return true; }