/** * @file * * @brief Thread Queue Enqueue Priority * @ingroup ScoreThreadQ */ /* * COPYRIGHT (c) 1989-2009. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include /* * Support the user forcing the unrolling to be disabled. */ #if __RTEMS_DO_NOT_UNROLL_THREADQ_ENQUEUE_PRIORITY__ #undef CPU_UNROLL_ENQUEUE_PRIORITY #define CPU_UNROLL_ENQUEUE_PRIORITY FALSE #endif Thread_blocking_operation_States _Thread_queue_Enqueue_priority ( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread, ISR_Level *level_p ) { Priority_Control search_priority; Thread_Control *search_thread; ISR_Level level; Chain_Control *header; uint32_t header_index; Chain_Node *the_node; Chain_Node *next_node; Chain_Node *previous_node; Chain_Node *search_node; Priority_Control priority; States_Control block_state; _Chain_Initialize_empty( &the_thread->Wait.Block2n ); priority = the_thread->current_priority; header_index = _Thread_queue_Header_number( priority ); header = &the_thread_queue->Queues.Priority[ header_index ]; block_state = the_thread_queue->state; if ( _Thread_queue_Is_reverse_search( priority ) ) goto restart_reverse_search; restart_forward_search: search_priority = PRIORITY_MINIMUM - 1; _ISR_Disable( level ); search_thread = (Thread_Control *) _Chain_First( header ); while ( !_Chain_Is_tail( header, (Chain_Node *)search_thread ) ) { search_priority = search_thread->current_priority; if ( priority <= search_priority ) break; #if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE ) search_thread = (Thread_Control *) search_thread->Object.Node.next; if ( _Chain_Is_tail( header, (Chain_Node *)search_thread ) ) break; search_priority = search_thread->current_priority; if ( priority <= search_priority ) break; #endif _ISR_Flash( level ); if ( !_States_Are_set( search_thread->current_state, block_state) ) { _ISR_Enable( level ); goto restart_forward_search; } search_thread = (Thread_Control *)search_thread->Object.Node.next; } if ( the_thread_queue->sync_state != THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED ) goto synchronize; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; if ( priority == search_priority ) goto equal_priority; search_node = (Chain_Node *) search_thread; previous_node = search_node->previous; the_node = (Chain_Node *) the_thread; the_node->next = search_node; the_node->previous = previous_node; previous_node->next = the_node; search_node->previous = the_node; the_thread->Wait.queue = the_thread_queue; _ISR_Enable( level ); return THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED; restart_reverse_search: search_priority = PRIORITY_MAXIMUM + 1; _ISR_Disable( level ); search_thread = (Thread_Control *) _Chain_Last( header ); while ( !_Chain_Is_head( header, (Chain_Node *)search_thread ) ) { search_priority = search_thread->current_priority; if ( priority >= search_priority ) break; #if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE ) search_thread = (Thread_Control *) search_thread->Object.Node.previous; if ( _Chain_Is_head( header, (Chain_Node *)search_thread ) ) break; search_priority = search_thread->current_priority; if ( priority >= search_priority ) break; #endif _ISR_Flash( level ); if ( !_States_Are_set( search_thread->current_state, block_state) ) { _ISR_Enable( level ); goto restart_reverse_search; } search_thread = (Thread_Control *) search_thread->Object.Node.previous; } if ( the_thread_queue->sync_state != THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED ) goto synchronize; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; if ( priority == search_priority ) goto equal_priority; search_node = (Chain_Node *) search_thread; next_node = search_node->next; the_node = (Chain_Node *) the_thread; the_node->next = next_node; the_node->previous = search_node; search_node->next = the_node; next_node->previous = the_node; the_thread->Wait.queue = the_thread_queue; _ISR_Enable( level ); return THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED; equal_priority: /* add at end of priority group */ search_node = _Chain_Tail( &search_thread->Wait.Block2n ); previous_node = search_node->previous; the_node = (Chain_Node *) the_thread; the_node->next = search_node; the_node->previous = previous_node; previous_node->next = the_node; search_node->previous = the_node; the_thread->Wait.queue = the_thread_queue; _ISR_Enable( level ); return THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED; synchronize: /* * An interrupt completed the thread's blocking request. * For example, the blocking thread could have been given * the mutex by an ISR or timed out. * * WARNING! Returning with interrupts disabled! */ *level_p = level; return the_thread_queue->sync_state; }