/* * Multiprocessing Support for the Thread Handler * * * COPYRIGHT (c) 1989, 1990, 1991, 1992, 1993, 1994. * On-Line Applications Research Corporation (OAR). * All rights assigned to U.S. Government, 1994. * * This material may be reproduced by or for the U.S. Government pursuant * to the copyright license under the clause at DFARS 252.227-7013. This * notice must appear in all copies of this file and its derivatives. * * $Id$ */ #include #include #include #include /*PAGE * * _Thread_MP_Handler_initialization * */ void _Thread_MP_Handler_initialization ( unsigned32 maximum_proxies ) { _Chain_Initialize_empty( &_Thread_MP_Active_proxies ); if ( maximum_proxies == 0 ) { _Chain_Initialize_empty( &_Thread_MP_Inactive_proxies ); return; } _Chain_Initialize( &_Thread_MP_Inactive_proxies, _Workspace_Allocate_or_fatal_error( maximum_proxies * sizeof( Thread_Proxy_control ) ), maximum_proxies, sizeof( Thread_Proxy_control ) ); } /*PAGE * * _Thread_MP_Allocate_proxy * */ Thread_Control *_Thread_MP_Allocate_proxy ( States_Control the_state ) { Thread_Control *the_thread; Thread_Proxy_control *the_proxy; the_thread = (Thread_Control *)_Chain_Get( &_Thread_MP_Inactive_proxies ); if ( !_Thread_Is_null( the_thread ) ) { the_proxy = (Thread_Proxy_control *) the_thread; _Thread_Executing->Wait.return_code = RTEMS_PROXY_BLOCKING; the_proxy->receive_packet = _Thread_MP_Receive->receive_packet; the_proxy->Object.id = _Thread_MP_Receive->receive_packet->source_tid; the_proxy->current_priority = _Thread_MP_Receive->receive_packet->source_priority; the_proxy->current_state = _States_Set( STATES_DORMANT, the_state ); the_proxy->Wait = _Thread_Executing->Wait; _Chain_Append( &_Thread_MP_Active_proxies, &the_proxy->Active ); return the_thread; } rtems_fatal_error_occurred( RTEMS_TOO_MANY ); /* * NOTE: The following return insures that the compiler will * think that all paths return a value. */ return NULL; } /*PAGE * * _Thread_MP_Find_proxy * */ /* * The following macro provides the offset of the Active element * in the Thread_Proxy_control structure. This is the logical * equivalent of the POSITION attribute in Ada. */ #define _Thread_MP_Proxy_Active_offset \ ((unsigned32)&(((Thread_Proxy_control *)0))->Active) Thread_Control *_Thread_MP_Find_proxy ( Objects_Id the_id ) { Chain_Node *proxy_node; Thread_Control *the_thread; ISR_Level level; restart: _ISR_Disable( level ); for ( proxy_node = _Thread_MP_Active_proxies.first; !_Chain_Is_tail( &_Thread_MP_Active_proxies, proxy_node ) ; ) { the_thread = _Addresses_Subtract_offset( proxy_node, _Thread_MP_Proxy_Active_offset ); if ( _Objects_Are_ids_equal( the_thread->Object.id, the_id ) ) { _ISR_Enable( level ); return the_thread; } _ISR_Flash( level ); proxy_node = proxy_node->next; /* * A proxy which is only dormant is not in a blocking state. * Therefore, we are looking at proxy which has been moved from * active to inactive chain (by an ISR) and need to restart * the search. */ if ( _States_Is_only_dormant( the_thread->current_state ) ) { _ISR_Enable( level ); goto restart; } } _ISR_Enable( level ); return NULL; } /*PAGE * * _Thread_MP_Block * */ void _Thread_MP_Block( void ) { ISR_Level level; _ISR_Disable( level ); if ( _Thread_MP_Receive->Notepads[ 0 ] != 0 ) { _Priority_Remove_from_bit_map( &_Thread_MP_Receive->Priority_map ); _Thread_MP_Receive->current_state = STATES_SUSPENDED; _ISR_Flash( level ); _Thread_Calculate_heir(); _Context_Switch_necessary = TRUE; _ISR_Enable( level ); _Thread_Dispatch_disable_level = 0; _Thread_Dispatch(); return; } _ISR_Enable( level ); } /*PAGE * * _Thread_MP_Ready * */ void _Thread_MP_Ready( void ) { ISR_Level level; _ISR_Disable( level ); if ( _States_Is_suspended( _Thread_MP_Receive->current_state ) ) { _Priority_Add_to_bit_map( &_Thread_MP_Receive->Priority_map ); _Thread_MP_Receive->current_state = STATES_READY; _Thread_Heir = _Thread_MP_Receive; _Context_Switch_necessary = TRUE; _ISR_Enable( level ); if ( _Thread_Is_dispatching_enabled() ) _Thread_Dispatch(); } else { _Thread_MP_Receive->Notepads[ 0 ] = 0; _ISR_Enable( level ); } }