source: rtems/cpukit/score/src/objectshrinkinformation.c @ a8eed23

4.104.114.84.95
Last change on this file since a8eed23 was a8eed23, checked in by Ralf Corsepius <ralf.corsepius@…>, on 01/27/05 at 05:57:05

Include config.h.

  • Property mode set to 100644
File size: 3.1 KB
Line 
1/*
2 *  Object Handler
3 *
4 *
5 *  COPYRIGHT (c) 1989-1999.
6 *  On-Line Applications Research Corporation (OAR).
7 *
8 *  The license and distribution terms for this file may be
9 *  found in the file LICENSE in this distribution or at
10 *  http://www.rtems.com/license/LICENSE.
11 *
12 *  $Id$
13 */
14
15#if HAVE_CONFIG_H
16#include "config.h"
17#endif
18
19#include <rtems/system.h>
20#include <rtems/score/address.h>
21#include <rtems/score/chain.h>
22#include <rtems/score/object.h>
23#if defined(RTEMS_MULTIPROCESSING)
24#include <rtems/score/objectmp.h>
25#endif
26#include <rtems/score/thread.h>
27#include <rtems/score/wkspace.h>
28#include <rtems/score/sysstate.h>
29#include <rtems/score/isr.h>
30
31/*PAGE
32 *
33 *  _Objects_Shrink_information
34 *
35 *  This routine shrinks object information related data structures.
36 *  The object's name and object space are released. The local_table
37 *  etc block does not shrink. The InActive list needs to be scanned
38 *  to find the objects are remove them.
39 *  Input parameters:
40 *    information     - object information table
41 *    the_block       - the block to remove
42 *
43 *  Output parameters:  NONE
44 */
45
46void _Objects_Shrink_information(
47  Objects_Information *information
48)
49{
50  Objects_Control  *the_object;
51  Objects_Control  *extract_me;
52  uint32_t          block_count;
53  uint32_t          block;
54  uint32_t          index_base;
55  uint32_t          index;
56
57  /*
58   * Search the list to find block or chunnk with all objects inactive.
59   */
60
61  index_base = _Objects_Get_index( information->minimum_id );
62  block_count = ( information->maximum - index_base ) / information->allocation_size;
63
64  for ( block = 0; block < block_count; block++ ) {
65    if ( information->inactive_per_block[ block ] == information->allocation_size ) {
66
67      /*
68       * XXX - Not to sure how to use a chain where you need to iterate and
69       *       and remove elements.
70       */
71
72      the_object = (Objects_Control *) information->Inactive.first;
73
74      /*
75       *  Assume the Inactive chain is never empty at this point
76       */
77
78      do {
79        index = _Objects_Get_index( the_object->id );
80
81        if ((index >= index_base) &&
82            (index < (index_base + information->allocation_size))) {
83
84          /*
85           *  Get the next node before the node is extracted
86           */
87
88          extract_me = the_object;
89
90          if ( !_Chain_Is_last( &the_object->Node ) )
91            the_object = (Objects_Control *) the_object->Node.next;
92          else
93            the_object = NULL;
94
95          _Chain_Extract( &extract_me->Node );
96        }
97        else {
98          the_object = (Objects_Control *) the_object->Node.next;
99        }
100      }
101      while ( the_object && !_Chain_Is_last( &the_object->Node ) );
102
103      /*
104       *  Free the memory and reset the structures in the object' information
105       */
106
107      _Workspace_Free( information->object_blocks[ block ] );
108      information->name_table[ block ] = NULL;
109      information->object_blocks[ block ] = NULL;
110      information->inactive_per_block[ block ] = 0;
111
112      information->inactive -= information->allocation_size;
113
114      return;
115    }
116
117    index_base += information->allocation_size;
118  }
119}
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