source: rtems/cpukit/score/src/objectshrinkinformation.c @ a85d8ec

4.104.114.84.95
Last change on this file since a85d8ec was 08311cc3, checked in by Joel Sherrill <joel.sherrill@…>, on 11/17/99 at 17:51:34

Updated copyright notice.

  • Property mode set to 100644
File size: 3.1 KB
Line 
1/*
2 *  Object Handler
3 *
4 *
5 *  COPYRIGHT (c) 1989-1999.
6 *  On-Line Applications Research Corporation (OAR).
7 *
8 *  The license and distribution terms for this file may be
9 *  found in the file LICENSE in this distribution or at
10 *  http://www.OARcorp.com/rtems/license.html.
11 *
12 *  $Id$
13 */
14
15#include <rtems/system.h>
16#include <rtems/score/address.h>
17#include <rtems/score/chain.h>
18#include <rtems/score/object.h>
19#if defined(RTEMS_MULTIPROCESSING)
20#include <rtems/score/objectmp.h>
21#endif
22#include <rtems/score/thread.h>
23#include <rtems/score/wkspace.h>
24#include <rtems/score/sysstate.h>
25#include <rtems/score/isr.h>
26
27/*PAGE
28 *
29 *  _Objects_Shrink_information
30 *
31 *  This routine shrinks object information related data structures.
32 *  The object's name and object space are released. The local_table
33 *  etc block does not shrink. The InActive list needs to be scanned
34 *  to find the objects are remove them.
35 *  Input parameters:
36 *    information     - object information table
37 *    the_block       - the block to remove
38 *
39 *  Output parameters:  NONE
40 */
41
42void _Objects_Shrink_information(
43  Objects_Information *information
44)
45{
46  Objects_Control  *the_object;
47  Objects_Control  *extract_me;
48  unsigned32        block_count;
49  unsigned32        block;
50  unsigned32        index_base;
51  unsigned32        index;
52
53  /*
54   * Search the list to find block or chunnk with all objects inactive.
55   */
56
57  index_base = _Objects_Get_index( information->minimum_id );
58  block_count = ( information->maximum - index_base ) / information->allocation_size;
59 
60  for ( block = 0; block < block_count; block++ ) {
61    if ( information->inactive_per_block[ block ] == information->allocation_size ) {
62
63      /*
64       * XXX - Not to sure how to use a chain where you need to iterate and
65       *       and remove elements.
66       */
67     
68      the_object = (Objects_Control *) information->Inactive.first;
69
70      /*
71       *  Assume the Inactive chain is never empty at this point
72       */
73
74      do {
75        index = _Objects_Get_index( the_object->id );
76
77        if ((index >= index_base) &&
78            (index < (index_base + information->allocation_size))) {
79         
80          /*
81           *  Get the next node before the node is extracted
82           */
83         
84          extract_me = the_object;
85
86          if ( !_Chain_Is_last( &the_object->Node ) )
87            the_object = (Objects_Control *) the_object->Node.next;
88          else
89            the_object = NULL;
90         
91          _Chain_Extract( &extract_me->Node );
92        }
93        else {
94          the_object = (Objects_Control *) the_object->Node.next;
95        }
96      }
97      while ( the_object && !_Chain_Is_last( &the_object->Node ) );
98
99      /*
100       *  Free the memory and reset the structures in the object' information
101       */
102
103      _Workspace_Free( information->object_blocks[ block ] );
104      information->name_table[ block ] = NULL;
105      information->object_blocks[ block ] = NULL;
106      information->inactive_per_block[ block ] = 0;
107
108      information->inactive -= information->allocation_size;
109     
110      return;
111    }
112   
113    index_base += information->allocation_size;
114  }
115}
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