source: rtems/cpukit/score/src/objectshrinkinformation.c @ 6af81435

4.104.114.84.95
Last change on this file since 6af81435 was 317a5b5, checked in by Joel Sherrill <joel.sherrill@…>, on 11/02/99 at 19:43:52

Split object.c into multiple files.

  • Property mode set to 100644
File size: 3.1 KB
Line 
1/*
2 *  Object Handler
3 *
4 *
5 *  COPYRIGHT (c) 1989-1998.
6 *  On-Line Applications Research Corporation (OAR).
7 *  Copyright assigned to U.S. Government, 1994.
8 *
9 *  The license and distribution terms for this file may be
10 *  found in the file LICENSE in this distribution or at
11 *  http://www.OARcorp.com/rtems/license.html.
12 *
13 *  $Id$
14 */
15
16#include <rtems/system.h>
17#include <rtems/score/address.h>
18#include <rtems/score/chain.h>
19#include <rtems/score/object.h>
20#if defined(RTEMS_MULTIPROCESSING)
21#include <rtems/score/objectmp.h>
22#endif
23#include <rtems/score/thread.h>
24#include <rtems/score/wkspace.h>
25#include <rtems/score/sysstate.h>
26#include <rtems/score/isr.h>
27
28/*PAGE
29 *
30 *  _Objects_Shrink_information
31 *
32 *  This routine shrinks object information related data structures.
33 *  The object's name and object space are released. The local_table
34 *  etc block does not shrink. The InActive list needs to be scanned
35 *  to find the objects are remove them.
36 *  Input parameters:
37 *    information     - object information table
38 *    the_block       - the block to remove
39 *
40 *  Output parameters:  NONE
41 */
42
43void _Objects_Shrink_information(
44  Objects_Information *information
45)
46{
47  Objects_Control  *the_object;
48  Objects_Control  *extract_me;
49  unsigned32        block_count;
50  unsigned32        block;
51  unsigned32        index_base;
52  unsigned32        index;
53
54  /*
55   * Search the list to find block or chunnk with all objects inactive.
56   */
57
58  index_base = _Objects_Get_index( information->minimum_id );
59  block_count = ( information->maximum - index_base ) / information->allocation_size;
60 
61  for ( block = 0; block < block_count; block++ ) {
62    if ( information->inactive_per_block[ block ] == information->allocation_size ) {
63
64      /*
65       * XXX - Not to sure how to use a chain where you need to iterate and
66       *       and remove elements.
67       */
68     
69      the_object = (Objects_Control *) information->Inactive.first;
70
71      /*
72       *  Assume the Inactive chain is never empty at this point
73       */
74
75      do {
76        index = _Objects_Get_index( the_object->id );
77
78        if ((index >= index_base) &&
79            (index < (index_base + information->allocation_size))) {
80         
81          /*
82           *  Get the next node before the node is extracted
83           */
84         
85          extract_me = the_object;
86
87          if ( !_Chain_Is_last( &the_object->Node ) )
88            the_object = (Objects_Control *) the_object->Node.next;
89          else
90            the_object = NULL;
91         
92          _Chain_Extract( &extract_me->Node );
93        }
94        else {
95          the_object = (Objects_Control *) the_object->Node.next;
96        }
97      }
98      while ( the_object && !_Chain_Is_last( &the_object->Node ) );
99
100      /*
101       *  Free the memory and reset the structures in the object' information
102       */
103
104      _Workspace_Free( information->object_blocks[ block ] );
105      information->name_table[ block ] = NULL;
106      information->object_blocks[ block ] = NULL;
107      information->inactive_per_block[ block ] = 0;
108
109      information->inactive -= information->allocation_size;
110     
111      return;
112    }
113   
114    index_base += information->allocation_size;
115  }
116}
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