/** * @file * * @brief SMP Scheduler Implementation * * @ingroup ScoreSchedulerSMP */ /* * Copyright (c) 2013-2014 embedded brains GmbH. All rights reserved. * * embedded brains GmbH * Dornierstr. 4 * 82178 Puchheim * Germany * * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #ifndef _RTEMS_SCORE_SCHEDULERSMPIMPL_H #define _RTEMS_SCORE_SCHEDULERSMPIMPL_H #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /** * @addtogroup ScoreSchedulerSMP * * The scheduler nodes can be in four states * - @ref SCHEDULER_SMP_NODE_BLOCKED, * - @ref SCHEDULER_SMP_NODE_SCHEDULED, and * - @ref SCHEDULER_SMP_NODE_READY. * * State transitions are triggered via basic operations * - _Scheduler_SMP_Enqueue_ordered(), and * - _Scheduler_SMP_Block(). * * @dot * digraph { * node [style="filled"]; * * bs [label="BLOCKED"]; * ss [label="SCHEDULED", fillcolor="green"]; * rs [label="READY", fillcolor="red"]; * * edge [label="enqueue"]; * edge [fontcolor="darkgreen", color="darkgreen"]; * * bs -> ss; * * edge [fontcolor="red", color="red"]; * * bs -> rs; * * edge [label="enqueue other"]; * * ss -> rs; * * edge [label="block"]; * edge [fontcolor="black", color="black"]; * * rs -> bs; * * edge [label="block other"]; * edge [fontcolor="darkgreen", color="darkgreen"]; * * rs -> ss; * } * @enddot * * During system initialization each processor of the scheduler instance starts * with an idle thread assigned to it. Lets have a look at an example with two * idle threads I and J with priority 5. We also have blocked threads A, B and * C with priorities 1, 2 and 3 respectively. * * @dot * digraph { * node [style="filled"]; * edge [dir="none"]; * subgraph { * rank = same; * * i [label="I (5)", fillcolor="green"]; * j [label="J (5)", fillcolor="green"]; * a [label="A (1)"]; * b [label="B (2)"]; * c [label="C (3)"]; * i -> j; * } * * subgraph { * rank = same; * * p0 [label="PROCESSOR 0", shape="box"]; * p1 [label="PROCESSOR 1", shape="box"]; * } * * i -> p0; * j -> p1; * } * @enddot * * Lets start A. For this an enqueue operation is performed. * * @dot * digraph { * node [style="filled"]; * edge [dir="none"]; * * subgraph { * rank = same; * * i [label="I (5)", fillcolor="green"]; * j [label="J (5)", fillcolor="red"]; * a [label="A (1)", fillcolor="green"]; * b [label="B (2)"]; * c [label="C (3)"]; * a -> i; * } * * subgraph { * rank = same; * * p0 [label="PROCESSOR 0", shape="box"]; * p1 [label="PROCESSOR 1", shape="box"]; * } * * i -> p0; * a -> p1; * } * @enddot * * Lets start C. * * @dot * digraph { * node [style="filled"]; * edge [dir="none"]; * * subgraph { * rank = same; * * a [label="A (1)", fillcolor="green"]; * c [label="C (3)", fillcolor="green"]; * i [label="I (5)", fillcolor="red"]; * j [label="J (5)", fillcolor="red"]; * b [label="B (2)"]; * a -> c; * i -> j; * } * * subgraph { * rank = same; * * p0 [label="PROCESSOR 0", shape="box"]; * p1 [label="PROCESSOR 1", shape="box"]; * } * * c -> p0; * a -> p1; * } * @enddot * * Lets start B. * * @dot * digraph { * node [style="filled"]; * edge [dir="none"]; * * subgraph { * rank = same; * * a [label="A (1)", fillcolor="green"]; * b [label="B (2)", fillcolor="green"]; * c [label="C (3)", fillcolor="red"]; * i [label="I (5)", fillcolor="red"]; * j [label="J (5)", fillcolor="red"]; * a -> b; * c -> i -> j; * } * * subgraph { * rank = same; * * p0 [label="PROCESSOR 0", shape="box"]; * p1 [label="PROCESSOR 1", shape="box"]; * } * * b -> p0; * a -> p1; * } * @enddot * * Lets change the priority of thread A to 4. * * @dot * digraph { * node [style="filled"]; * edge [dir="none"]; * * subgraph { * rank = same; * * b [label="B (2)", fillcolor="green"]; * c [label="C (3)", fillcolor="green"]; * a [label="A (4)", fillcolor="red"]; * i [label="I (5)", fillcolor="red"]; * j [label="J (5)", fillcolor="red"]; * b -> c; * a -> i -> j; * } * * subgraph { * rank = same; * * p0 [label="PROCESSOR 0", shape="box"]; * p1 [label="PROCESSOR 1", shape="box"]; * } * * b -> p0; * c -> p1; * } * @enddot * * Now perform a blocking operation with thread B. Please note that thread A * migrated now from processor 0 to processor 1 and thread C still executes on * processor 1. * * @dot * digraph { * node [style="filled"]; * edge [dir="none"]; * * subgraph { * rank = same; * * c [label="C (3)", fillcolor="green"]; * a [label="A (4)", fillcolor="green"]; * i [label="I (5)", fillcolor="red"]; * j [label="J (5)", fillcolor="red"]; * b [label="B (2)"]; * c -> a; * i -> j; * } * * subgraph { * rank = same; * * p0 [label="PROCESSOR 0", shape="box"]; * p1 [label="PROCESSOR 1", shape="box"]; * } * * a -> p0; * c -> p1; * } * @enddot * * @{ */ typedef Thread_Control *( *Scheduler_SMP_Get_highest_ready )( Scheduler_Context *context ); typedef void ( *Scheduler_SMP_Extract )( Scheduler_Context *context, Thread_Control *thread ); typedef void ( *Scheduler_SMP_Insert )( Scheduler_Context *context, Thread_Control *thread_to_insert ); typedef void ( *Scheduler_SMP_Move )( Scheduler_Context *context, Thread_Control *thread_to_move ); typedef void ( *Scheduler_SMP_Update )( Scheduler_Context *context, Scheduler_Node *node, Priority_Control new_priority ); typedef void ( *Scheduler_SMP_Enqueue )( Scheduler_Context *context, Thread_Control *thread_to_enqueue, bool has_processor_allocated ); static inline Scheduler_SMP_Context *_Scheduler_SMP_Get_self( Scheduler_Context *context ) { return (Scheduler_SMP_Context *) context; } static inline void _Scheduler_SMP_Initialize( Scheduler_SMP_Context *self ) { _Chain_Initialize_empty( &self->Scheduled ); } static inline Scheduler_SMP_Node *_Scheduler_SMP_Node_get( Thread_Control *thread ) { return (Scheduler_SMP_Node *) _Scheduler_Node_get( thread ); } static inline void _Scheduler_SMP_Node_initialize( Scheduler_SMP_Node *node ) { node->state = SCHEDULER_SMP_NODE_BLOCKED; } extern const bool _Scheduler_SMP_Node_valid_state_changes[ 3 ][ 3 ]; static inline void _Scheduler_SMP_Node_change_state( Scheduler_SMP_Node *node, Scheduler_SMP_Node_state new_state ) { _Assert( _Scheduler_SMP_Node_valid_state_changes[ node->state ][ new_state ] ); node->state = new_state; } static inline bool _Scheduler_SMP_Is_processor_owned_by_us( const Scheduler_SMP_Context *self, const Per_CPU_Control *cpu ) { return cpu->scheduler_context == &self->Base; } static inline void _Scheduler_SMP_Update_heir( Per_CPU_Control *cpu_self, Per_CPU_Control *cpu_for_heir, Thread_Control *heir ) { cpu_for_heir->heir = heir; /* * It is critical that we first update the heir and then the dispatch * necessary so that _Thread_Get_heir_and_make_it_executing() cannot miss an * update. */ _Atomic_Fence( ATOMIC_ORDER_SEQ_CST ); /* * Only update the dispatch necessary indicator if not already set to * avoid superfluous inter-processor interrupts. */ if ( !cpu_for_heir->dispatch_necessary ) { cpu_for_heir->dispatch_necessary = true; if ( cpu_for_heir != cpu_self ) { _Per_CPU_Send_interrupt( cpu_for_heir ); } } } static inline void _Scheduler_SMP_Allocate_processor( Scheduler_SMP_Context *self, Thread_Control *scheduled, Thread_Control *victim ) { Scheduler_SMP_Node *scheduled_node = _Scheduler_SMP_Node_get( scheduled ); Per_CPU_Control *cpu_of_scheduled = _Thread_Get_CPU( scheduled ); Per_CPU_Control *cpu_of_victim = _Thread_Get_CPU( victim ); Per_CPU_Control *cpu_self = _Per_CPU_Get(); Thread_Control *heir; _Scheduler_SMP_Node_change_state( scheduled_node, SCHEDULER_SMP_NODE_SCHEDULED ); _Assert( _ISR_Get_level() != 0 ); if ( _Thread_Is_executing_on_a_processor( scheduled ) ) { if ( _Scheduler_SMP_Is_processor_owned_by_us( self, cpu_of_scheduled ) ) { heir = cpu_of_scheduled->heir; _Scheduler_SMP_Update_heir( cpu_self, cpu_of_scheduled, scheduled ); } else { /* We have to force a migration to our processor set */ _Assert( scheduled->debug_real_cpu->heir != scheduled ); heir = scheduled; } } else { heir = scheduled; } if ( heir != victim ) { _Thread_Set_CPU( heir, cpu_of_victim ); _Scheduler_SMP_Update_heir( cpu_self, cpu_of_victim, heir ); } } static inline Thread_Control *_Scheduler_SMP_Get_lowest_scheduled( Scheduler_SMP_Context *self ) { Thread_Control *lowest_ready = NULL; Chain_Control *scheduled = &self->Scheduled; if ( !_Chain_Is_empty( scheduled ) ) { lowest_ready = (Thread_Control *) _Chain_Last( scheduled ); } return lowest_ready; } /** * @brief Enqueues a thread according to the specified order function. * * @param[in] context The scheduler instance context. * @param[in] thread The thread to enqueue. * @param[in] has_processor_allocated The thread has a processor allocated. * @param[in] order The order function. * @param[in] get_highest_ready Function to get the highest ready node. * @param[in] insert_ready Function to insert a node into the set of ready * nodes. * @param[in] insert_scheduled Function to insert a node into the set of * scheduled nodes. * @param[in] move_from_ready_to_scheduled Function to move a node from the set * of ready nodes to the set of scheduled nodes. * @param[in] move_from_scheduled_to_ready Function to move a node from the set * of scheduled nodes to the set of ready nodes. */ static inline void _Scheduler_SMP_Enqueue_ordered( Scheduler_Context *context, Thread_Control *thread, bool has_processor_allocated, Chain_Node_order order, Scheduler_SMP_Get_highest_ready get_highest_ready, Scheduler_SMP_Insert insert_ready, Scheduler_SMP_Insert insert_scheduled, Scheduler_SMP_Move move_from_ready_to_scheduled, Scheduler_SMP_Move move_from_scheduled_to_ready ) { Scheduler_SMP_Context *self = _Scheduler_SMP_Get_self( context ); Scheduler_SMP_Node *node = _Scheduler_SMP_Node_get( thread ); if ( has_processor_allocated) { Thread_Control *highest_ready = ( *get_highest_ready )( &self->Base ); _Assert( highest_ready != NULL); /* * The thread has been extracted from the scheduled chain. We have to * place it now on the scheduled or ready chain. * * NOTE: Do not exchange parameters to do the negation of the order check. */ if ( !( *order )( &thread->Object.Node, &highest_ready->Object.Node ) ) { _Scheduler_SMP_Node_change_state( node, SCHEDULER_SMP_NODE_READY ); _Scheduler_SMP_Allocate_processor( self, highest_ready, thread ); ( *insert_ready )( &self->Base, thread ); ( *move_from_ready_to_scheduled )( &self->Base, highest_ready ); } else { _Scheduler_SMP_Node_change_state( node, SCHEDULER_SMP_NODE_SCHEDULED ); ( *insert_scheduled )( &self->Base, thread ); } } else { Thread_Control *lowest_scheduled = _Scheduler_SMP_Get_lowest_scheduled( self ); _Assert( lowest_scheduled != NULL); if ( ( *order )( &thread->Object.Node, &lowest_scheduled->Object.Node ) ) { Scheduler_SMP_Node *lowest_scheduled_node = _Scheduler_SMP_Node_get( lowest_scheduled ); _Scheduler_SMP_Node_change_state( lowest_scheduled_node, SCHEDULER_SMP_NODE_READY ); _Scheduler_SMP_Allocate_processor( self, thread, lowest_scheduled ); ( *insert_scheduled )( &self->Base, thread ); ( *move_from_scheduled_to_ready )( &self->Base, lowest_scheduled ); } else { _Scheduler_SMP_Node_change_state( node, SCHEDULER_SMP_NODE_READY ); ( *insert_ready )( &self->Base, thread ); } } } static inline void _Scheduler_SMP_Extract_from_scheduled( Thread_Control *thread ) { _Chain_Extract_unprotected( &thread->Object.Node ); } static inline void _Scheduler_SMP_Schedule_highest_ready( Scheduler_Context *context, Thread_Control *victim, Scheduler_SMP_Get_highest_ready get_highest_ready, Scheduler_SMP_Move move_from_ready_to_scheduled ) { Scheduler_SMP_Context *self = _Scheduler_SMP_Get_self( context ); Thread_Control *highest_ready = ( *get_highest_ready )( &self->Base ); _Scheduler_SMP_Allocate_processor( self, highest_ready, victim ); ( *move_from_ready_to_scheduled )( &self->Base, highest_ready ); } /** * @brief Blocks a thread. * * @param[in] context The scheduler instance context. * @param[in] thread The thread of the scheduling operation. * @param[in] extract_from_ready Function to extract a node from the set of * ready nodes. * @param[in] get_highest_ready Function to get the highest ready node. * @param[in] move_from_ready_to_scheduled Function to move a node from the set * of ready nodes to the set of scheduled nodes. */ static inline void _Scheduler_SMP_Block( Scheduler_Context *context, Thread_Control *thread, Scheduler_SMP_Extract extract_from_ready, Scheduler_SMP_Get_highest_ready get_highest_ready, Scheduler_SMP_Move move_from_ready_to_scheduled ) { Scheduler_SMP_Node *node = _Scheduler_SMP_Node_get( thread ); bool is_scheduled = node->state == SCHEDULER_SMP_NODE_SCHEDULED; _Scheduler_SMP_Node_change_state( node, SCHEDULER_SMP_NODE_BLOCKED ); if ( is_scheduled ) { _Scheduler_SMP_Extract_from_scheduled( thread ); _Scheduler_SMP_Schedule_highest_ready( context, thread, get_highest_ready, move_from_ready_to_scheduled ); } else { ( *extract_from_ready )( context, thread ); } } static inline void _Scheduler_SMP_Change_priority( Scheduler_Context *context, Thread_Control *thread, Priority_Control new_priority, bool prepend_it, Scheduler_SMP_Extract extract_from_ready, Scheduler_SMP_Update update, Scheduler_SMP_Enqueue enqueue_fifo, Scheduler_SMP_Enqueue enqueue_lifo ) { Scheduler_SMP_Node *node = _Scheduler_SMP_Node_get( thread ); bool has_processor_allocated = node->state == SCHEDULER_SMP_NODE_SCHEDULED; if ( has_processor_allocated ) { _Scheduler_SMP_Extract_from_scheduled( thread ); } else { ( *extract_from_ready )( context, thread ); } ( *update )( context, &node->Base, new_priority ); if ( prepend_it ) { ( *enqueue_lifo )( context, thread, has_processor_allocated ); } else { ( *enqueue_fifo )( context, thread, has_processor_allocated ); } } static inline void _Scheduler_SMP_Insert_scheduled_lifo( Scheduler_Context *context, Thread_Control *thread ) { Scheduler_SMP_Context *self = _Scheduler_SMP_Get_self( context ); _Chain_Insert_ordered_unprotected( &self->Scheduled, &thread->Object.Node, _Scheduler_simple_Insert_priority_lifo_order ); } static inline void _Scheduler_SMP_Insert_scheduled_fifo( Scheduler_Context *context, Thread_Control *thread ) { Scheduler_SMP_Context *self = _Scheduler_SMP_Get_self( context ); _Chain_Insert_ordered_unprotected( &self->Scheduled, &thread->Object.Node, _Scheduler_simple_Insert_priority_fifo_order ); } static inline void _Scheduler_SMP_Start_idle( Scheduler_Context *context, Thread_Control *thread, Per_CPU_Control *cpu ) { Scheduler_SMP_Context *self = _Scheduler_SMP_Get_self( context ); Scheduler_SMP_Node *node = _Scheduler_SMP_Node_get( thread ); node->state = SCHEDULER_SMP_NODE_SCHEDULED; _Thread_Set_CPU( thread, cpu ); _Chain_Append_unprotected( &self->Scheduled, &thread->Object.Node ); } /** @} */ #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* _RTEMS_SCORE_SCHEDULERSMPIMPL_H */