source: rtems/cpukit/score/include/rtems/score/mrspimpl.h @ 9553e7a6

4.115
Last change on this file since 9553e7a6 was 9553e7a6, checked in by Sebastian Huber <sebastian.huber@…>, on 05/26/14 at 14:02:58

score: Use Resource Handler for MrsP semaphores

This enables proper resource dependency tracking and as a side-effect
deadlock detection.

  • Property mode set to 100644
File size: 8.5 KB
Line 
1/*
2 * Copyright (c) 2014 embedded brains GmbH.  All rights reserved.
3 *
4 *  embedded brains GmbH
5 *  Dornierstr. 4
6 *  82178 Puchheim
7 *  Germany
8 *  <rtems@embedded-brains.de>
9 *
10 * The license and distribution terms for this file may be
11 * found in the file LICENSE in this distribution or at
12 * http://www.rtems.org/license/LICENSE.
13 */
14
15#ifndef _RTEMS_SCORE_MRSPIMPL_H
16#define _RTEMS_SCORE_MRSPIMPL_H
17
18#include <rtems/score/mrsp.h>
19
20#if defined(RTEMS_SMP)
21
22#include <rtems/score/assert.h>
23#include <rtems/score/chainimpl.h>
24#include <rtems/score/resourceimpl.h>
25#include <rtems/score/schedulerimpl.h>
26#include <rtems/score/watchdogimpl.h>
27#include <rtems/score/wkspace.h>
28
29#ifdef __cplusplus
30extern "C" {
31#endif /* __cplusplus */
32
33/**
34 * @addtogroup ScoreMRSP
35 *
36 * @{
37 */
38
39#define MRSP_RIVAL_STATE_WAITING 0x0U
40
41#define MRSP_RIVAL_STATE_NEW_OWNER 0x1U
42
43#define MRSP_RIVAL_STATE_TIMEOUT 0x2U
44
45RTEMS_INLINE_ROUTINE bool _MRSP_Set_root_visitor(
46  Resource_Node *node,
47  void *arg
48)
49{
50  _Resource_Node_set_root( node, arg );
51
52  return false;
53}
54
55RTEMS_INLINE_ROUTINE void _MRSP_Set_root(
56  Resource_Node *top,
57  Resource_Node *root
58)
59{
60  _Resource_Node_set_root( top, root );
61  _Resource_Iterate( top, _MRSP_Set_root_visitor, root );
62}
63
64RTEMS_INLINE_ROUTINE void _MRSP_Elevate_priority(
65  MRSP_Control     *mrsp,
66  Thread_Control   *new_owner,
67  Priority_Control  ceiling_priority
68)
69{
70  _Thread_Change_priority( new_owner, ceiling_priority, false );
71}
72
73RTEMS_INLINE_ROUTINE void _MRSP_Restore_priority(
74  const MRSP_Control *mrsp,
75  Thread_Control     *thread,
76  Priority_Control    initial_priority
77)
78{
79  /*
80   * The Thread_Control::resource_count is used by the normal priority ceiling
81   * or priority inheritance semaphores.
82   */
83  if ( thread->resource_count == 0 ) {
84    Priority_Control new_priority = _Scheduler_Highest_priority_of_two(
85      _Scheduler_Get( thread ),
86      initial_priority,
87      thread->real_priority
88    );
89
90    _Thread_Change_priority( thread, new_priority, true );
91  }
92}
93
94RTEMS_INLINE_ROUTINE void _MRSP_Claim_ownership(
95  MRSP_Control     *mrsp,
96  Thread_Control   *new_owner,
97  Priority_Control  initial_priority,
98  Priority_Control  ceiling_priority
99)
100{
101  _Resource_Node_add_resource( &new_owner->Resource_node, &mrsp->Resource );
102  _Resource_Set_owner( &mrsp->Resource, &new_owner->Resource_node );
103  mrsp->initial_priority_of_owner = initial_priority;
104  _MRSP_Elevate_priority( mrsp, new_owner, ceiling_priority );
105}
106
107RTEMS_INLINE_ROUTINE MRSP_Status _MRSP_Initialize(
108  MRSP_Control     *mrsp,
109  Priority_Control  ceiling_priority,
110  Thread_Control   *executing,
111  bool              initially_locked
112)
113{
114  uint32_t scheduler_count = _Scheduler_Count;
115  uint32_t i;
116
117  if ( initially_locked ) {
118    return MRSP_INVALID_NUMBER;
119  }
120
121  mrsp->ceiling_priorities = _Workspace_Allocate(
122    sizeof( *mrsp->ceiling_priorities ) * scheduler_count
123  );
124  if ( mrsp->ceiling_priorities == NULL ) {
125    return MRSP_NO_MEMORY;
126  }
127
128  for ( i = 0 ; i < scheduler_count ; ++i ) {
129    mrsp->ceiling_priorities[ i ] = ceiling_priority;
130  }
131
132  _Resource_Initialize( &mrsp->Resource );
133  _Chain_Initialize_empty( &mrsp->Rivals );
134
135  return MRSP_SUCCESSFUL;
136}
137
138RTEMS_INLINE_ROUTINE Priority_Control _MRSP_Get_ceiling_priority(
139  MRSP_Control *mrsp,
140  uint32_t      scheduler_index
141)
142{
143  return mrsp->ceiling_priorities[ scheduler_index ];
144}
145
146RTEMS_INLINE_ROUTINE void _MRSP_Set_ceiling_priority(
147  MRSP_Control      *mrsp,
148  uint32_t           scheduler_index,
149  Priority_Control   ceiling_priority
150)
151{
152  mrsp->ceiling_priorities[ scheduler_index ] = ceiling_priority;
153}
154
155RTEMS_INLINE_ROUTINE void _MRSP_Add_state(
156  MRSP_Rival   *rival,
157  unsigned int  state
158)
159{
160  _Atomic_Fetch_or_uint( &rival->state, state, ATOMIC_ORDER_RELEASE );
161}
162
163RTEMS_INLINE_ROUTINE void _MRSP_Timeout(
164  Objects_Id  id,
165  void       *arg
166)
167{
168  MRSP_Rival *rival = arg;
169
170  (void) id;
171
172  _MRSP_Add_state( rival, MRSP_RIVAL_STATE_TIMEOUT );
173}
174
175RTEMS_INLINE_ROUTINE MRSP_Status _MRSP_Wait_for_ownership(
176  MRSP_Control      *mrsp,
177  Resource_Node     *owner,
178  Thread_Control    *executing,
179  Priority_Control   initial_priority,
180  Priority_Control   ceiling_priority,
181  Watchdog_Interval  timeout
182)
183{
184  MRSP_Status status;
185  MRSP_Rival rival;
186  bool previous_life_protection;
187  unsigned int state;
188
189  _MRSP_Elevate_priority( mrsp, executing, ceiling_priority );
190
191  rival.thread = executing;
192  _Atomic_Init_uint( &rival.state, MRSP_RIVAL_STATE_WAITING );
193  _Chain_Append_unprotected( &mrsp->Rivals, &rival.Node );
194  _Resource_Add_rival( &mrsp->Resource, &executing->Resource_node );
195  _Resource_Node_set_dependency( &executing->Resource_node, &mrsp->Resource );
196  _MRSP_Set_root( &executing->Resource_node, owner );
197
198  if ( timeout > 0 ) {
199    _Watchdog_Initialize(
200      &executing->Timer,
201      _MRSP_Timeout,
202      0,
203      &rival
204    );
205    _Watchdog_Insert_ticks( &executing->Timer, timeout );
206  }
207
208  previous_life_protection = _Thread_Set_life_protection( true );
209  _Thread_Enable_dispatch();
210
211  _Assert( _Debug_Is_thread_dispatching_allowed() );
212
213  while (
214    _Atomic_Load_uint( &rival.state, ATOMIC_ORDER_ACQUIRE )
215      == MRSP_RIVAL_STATE_WAITING
216  ) {
217    /* Wait for state change */
218  }
219
220  _Thread_Disable_dispatch();
221  _Thread_Set_life_protection( previous_life_protection );
222
223  if ( timeout > 0 ) {
224    _Watchdog_Remove( &executing->Timer );
225  }
226
227  _Chain_Extract_unprotected( &rival.Node );
228  state = _Atomic_Load_uint( &rival.state, ATOMIC_ORDER_RELAXED );
229
230  if ( ( state & MRSP_RIVAL_STATE_NEW_OWNER ) != 0 ) {
231    mrsp->initial_priority_of_owner = initial_priority;
232    status = MRSP_SUCCESSFUL;
233  } else {
234    Resource_Node *executing_node = &executing->Resource_node;
235
236    _Resource_Node_extract( executing_node );
237    _Resource_Node_set_dependency( executing_node, NULL );
238    _MRSP_Set_root( executing_node, executing_node );
239    _MRSP_Restore_priority( mrsp, executing, initial_priority );
240
241    status = MRSP_TIMEOUT;
242  }
243
244  return status;
245}
246
247RTEMS_INLINE_ROUTINE MRSP_Status _MRSP_Obtain(
248  MRSP_Control      *mrsp,
249  Thread_Control    *executing,
250  bool               wait,
251  Watchdog_Interval  timeout
252)
253{
254  MRSP_Status status;
255  const Scheduler_Control *scheduler = _Scheduler_Get( executing );
256  uint32_t scheduler_index = _Scheduler_Get_index( scheduler );
257  Priority_Control initial_priority = executing->current_priority;
258  Priority_Control ceiling_priority =
259    _MRSP_Get_ceiling_priority( mrsp, scheduler_index );
260  bool priority_ok = !_Scheduler_Is_priority_higher_than(
261    scheduler,
262    initial_priority,
263    ceiling_priority
264  );
265  Resource_Node *owner;
266
267  if ( !priority_ok) {
268    return MRSP_INVALID_PRIORITY;
269  }
270
271  owner = _Resource_Get_owner( &mrsp->Resource );
272  if ( owner == NULL ) {
273    _MRSP_Claim_ownership(
274      mrsp,
275      executing,
276      initial_priority,
277      ceiling_priority
278    );
279    status = MRSP_SUCCESSFUL;
280  } else if ( _Resource_Node_get_root( owner ) == &executing->Resource_node ) {
281    /* Nested access or deadlock */
282    status = MRSP_UNSATISFIED;
283  } else if ( wait ) {
284    status = _MRSP_Wait_for_ownership(
285      mrsp,
286      owner,
287      executing,
288      initial_priority,
289      ceiling_priority,
290      timeout
291    );
292  } else {
293    status = MRSP_UNSATISFIED;
294  }
295
296  return status;
297}
298
299RTEMS_INLINE_ROUTINE MRSP_Status _MRSP_Release(
300  MRSP_Control   *mrsp,
301  Thread_Control *executing
302)
303{
304  if ( _Resource_Get_owner( &mrsp->Resource ) != &executing->Resource_node ) {
305    return MRSP_NOT_OWNER_OF_RESOURCE;
306  }
307
308  if (
309    !_Resource_Is_most_recently_obtained(
310      &mrsp->Resource,
311      &executing->Resource_node
312    )
313  ) {
314    return MRSP_INCORRECT_STATE;
315  }
316
317  _Resource_Extract( &mrsp->Resource );
318  _MRSP_Restore_priority( mrsp, executing, mrsp->initial_priority_of_owner );
319
320  if ( _Chain_Is_empty( &mrsp->Rivals ) ) {
321    _Resource_Set_owner( &mrsp->Resource, NULL );
322  } else {
323    MRSP_Rival *rival = (MRSP_Rival *) _Chain_First( &mrsp->Rivals );
324    Resource_Node *new_owner = &rival->thread->Resource_node;
325
326    _Resource_Node_extract( new_owner );
327    _Resource_Node_set_dependency( new_owner, NULL );
328    _MRSP_Set_root( new_owner, new_owner );
329    _Resource_Node_add_resource( new_owner, &mrsp->Resource );
330    _Resource_Set_owner( &mrsp->Resource, new_owner );
331    _MRSP_Add_state( rival, MRSP_RIVAL_STATE_NEW_OWNER );
332  }
333
334  return MRSP_SUCCESSFUL;
335}
336
337RTEMS_INLINE_ROUTINE MRSP_Status _MRSP_Destroy( MRSP_Control *mrsp )
338{
339  if ( _Resource_Get_owner( &mrsp->Resource ) != NULL ) {
340    return MRSP_RESOUCE_IN_USE;
341  }
342
343  _Workspace_Free( mrsp->ceiling_priorities );
344
345  return MRSP_SUCCESSFUL;
346}
347
348/** @} */
349
350#ifdef __cplusplus
351}
352#endif /* __cplusplus */
353
354#endif /* RTEMS_SMP */
355
356#endif /* _RTEMS_SCORE_MRSPIMPL_H */
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