/** * @file rtems/score/object.h * * @brief Constants and Structures Associated with the Object Handler * * This include file contains all the constants and structures associated * with the Object Handler. This Handler provides mechanisms which * can be used to initialize and manipulate all objects which have ids. */ /* * COPYRIGHT (c) 1989-2011. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #ifndef _RTEMS_SCORE_OBJECT_H #define _RTEMS_SCORE_OBJECT_H #include #include #ifdef __cplusplus extern "C" { #endif /** * @defgroup Score SuperCore * * @brief Provides services for all APIs. */ /**@{*/ /** * @defgroup ScoreCPU CPU Architecture Support * * @ingroup Score * * @brief Provides CPU architecture dependent services. */ /**@{*/ /** * @defgroup ScoreObject Object Handler * * @ingroup Score */ /**@{*/ /** * The following type defines the control block used to manage * object names. */ typedef union { /** This is a pointer to a string name. */ const char *name_p; /** This is the actual 32-bit "raw" integer name. */ uint32_t name_u32; } Objects_Name; #if defined(RTEMS_USE_16_BIT_OBJECT) /** * The following type defines the control block used to manage * object IDs. The format is as follows (0=LSB): * * Bits 0 .. 7 = index (up to 254 objects of a type) * Bits 8 .. 10 = API (up to 7 API classes) * Bits 11 .. 15 = class (up to 31 object types per API) */ typedef uint16_t Objects_Id; /** * This type is used to store the maximum number of allowed objects * of each type. */ typedef uint8_t Objects_Maximum; #define OBJECTS_INDEX_START_BIT 0U #define OBJECTS_API_START_BIT 8U #define OBJECTS_CLASS_START_BIT 11U #define OBJECTS_INDEX_MASK (Objects_Id)0x00ffU #define OBJECTS_API_MASK (Objects_Id)0x0700U #define OBJECTS_CLASS_MASK (Objects_Id)0xF800U #define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x00ffU #define OBJECTS_API_VALID_BITS (Objects_Id)0x0007U /* OBJECTS_NODE_VALID_BITS should not be used with 16 bit Ids */ #define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x001fU #define OBJECTS_UNLIMITED_OBJECTS 0x8000U #define OBJECTS_ID_INITIAL_INDEX (0) #define OBJECTS_ID_FINAL_INDEX (0xff) #else /** * The following type defines the control block used to manage * object IDs. The format is as follows (0=LSB): * * Bits 0 .. 15 = index (up to 65535 objects of a type) * Bits 16 .. 23 = node (up to 255 nodes) * Bits 24 .. 26 = API (up to 7 API classes) * Bits 27 .. 31 = class (up to 31 object types per API) */ typedef uint32_t Objects_Id; /** * This type is used to store the maximum number of allowed objects * of each type. */ typedef uint16_t Objects_Maximum; /** * This is the bit position of the starting bit of the index portion of * the object Id. */ #define OBJECTS_INDEX_START_BIT 0U /** * This is the bit position of the starting bit of the node portion of * the object Id. */ #define OBJECTS_NODE_START_BIT 16U /** * This is the bit position of the starting bit of the API portion of * the object Id. */ #define OBJECTS_API_START_BIT 24U /** * This is the bit position of the starting bit of the class portion of * the object Id. */ #define OBJECTS_CLASS_START_BIT 27U /** * This mask is used to extract the index portion of an object Id. */ #define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffffU /** * This mask is used to extract the node portion of an object Id. */ #define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000U /** * This mask is used to extract the API portion of an object Id. */ #define OBJECTS_API_MASK (Objects_Id)0x07000000U /** * This mask is used to extract the class portion of an object Id. */ #define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000U /** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the index portion of an object Id. */ #define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffffU /** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the node portion of an object Id. */ #define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ffU /** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the API portion of an object Id. */ #define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007U /** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the class portion of an object Id. */ #define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001fU /** * Mask to enable unlimited objects. This is used in the configuration * table when specifying the number of configured objects. */ #define OBJECTS_UNLIMITED_OBJECTS 0x80000000U /** * This is the lowest value for the index portion of an object Id. */ #define OBJECTS_ID_INITIAL_INDEX (0) /** * This is the highest value for the index portion of an object Id. */ #define OBJECTS_ID_FINAL_INDEX (0xffffU) #endif /** * This enumerated type is used in the class field of the object ID. */ typedef enum { OBJECTS_NO_API = 0, OBJECTS_INTERNAL_API = 1, OBJECTS_CLASSIC_API = 2, OBJECTS_POSIX_API = 3, OBJECTS_FAKE_OBJECTS_API = 7 } Objects_APIs; /** This macro is used to generically specify the last API index. */ #define OBJECTS_APIS_LAST OBJECTS_POSIX_API /** * No object can have this ID. */ #define OBJECTS_ID_NONE 0 /** * The following defines the constant which may be used * to manipulate the calling task. */ #define OBJECTS_ID_OF_SELF ((Objects_Id) 0) /** * The following constant is used to specify that a name to ID search * should search through all nodes. */ #define OBJECTS_SEARCH_ALL_NODES 0 /** * The following constant is used to specify that a name to ID search * should search through all nodes except the current node. */ #define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE /** * The following constant is used to specify that a name to ID search * should search only on this node. */ #define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF /** * The following constant is used to specify that a name to ID search * is being asked for the ID of the currently executing task. */ #define OBJECTS_WHO_AM_I 0 /** * This macros calculates the lowest ID for the specified api, class, * and node. */ #define OBJECTS_ID_INITIAL(_api, _class, _node) \ _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX ) /** * This macro specifies the highest object ID value */ #define OBJECTS_ID_FINAL ((Objects_Id)~0) /** * This macro is used to build a thirty-two bit style name from * four characters. The most significant byte will be the * character @a _C1. * * @param[in] _C1 is the first character of the name * @param[in] _C2 is the second character of the name * @param[in] _C3 is the third character of the name * @param[in] _C4 is the fourth character of the name */ #define _Objects_Build_name( _C1, _C2, _C3, _C4 ) \ ( (uint32_t)(_C1) << 24 | \ (uint32_t)(_C2) << 16 | \ (uint32_t)(_C3) << 8 | \ (uint32_t)(_C4) ) /** * This function returns the API portion of the ID. * * @param[in] id is the object Id to be processed. * * @return This method returns an object Id constructed from the arguments. */ RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API( Objects_Id id ) { return (Objects_APIs) ((id >> OBJECTS_API_START_BIT) & OBJECTS_API_VALID_BITS); } /** * This function returns the class portion of the ID. * * @param[in] id is the object Id to be processed */ RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class( Objects_Id id ) { return (uint32_t) ((id >> OBJECTS_CLASS_START_BIT) & OBJECTS_CLASS_VALID_BITS); } /** * This function returns the node portion of the ID. * * @param[in] id is the object Id to be processed * * @return This method returns the node portion of an object ID. */ RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node( Objects_Id id ) { /* * If using 16-bit Ids, then there is no node field and it MUST * be a single processor system. */ #if defined(RTEMS_USE_16_BIT_OBJECT) return 1; #else return (id >> OBJECTS_NODE_START_BIT) & OBJECTS_NODE_VALID_BITS; #endif } /** * This function returns the index portion of the ID. * * @param[in] id is the Id to be processed * * @return This method returns the class portion of the specified object ID. */ RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index( Objects_Id id ) { return (Objects_Maximum)((id >> OBJECTS_INDEX_START_BIT) & OBJECTS_INDEX_VALID_BITS); } /** * This function builds an object's id from the processor node and index * values specified. * * @param[in] the_api indicates the API associated with this Id. * @param[in] the_class indicates the class of object. * It is specific to @a the_api. * @param[in] node is the node where this object resides. * @param[in] index is the instance number of this object. * * @return This method returns an object Id constructed from the arguments. */ RTEMS_INLINE_ROUTINE Objects_Id _Objects_Build_id( Objects_APIs the_api, uint16_t the_class, uint8_t node, uint16_t index ) { return (( (Objects_Id) the_api ) << OBJECTS_API_START_BIT) | (( (Objects_Id) the_class ) << OBJECTS_CLASS_START_BIT) | #if !defined(RTEMS_USE_16_BIT_OBJECT) (( (Objects_Id) node ) << OBJECTS_NODE_START_BIT) | #endif (( (Objects_Id) index ) << OBJECTS_INDEX_START_BIT); } /** * Returns if the object maximum specifies unlimited objects. * * @param[in] maximum The object maximum specification. * * @retval true Unlimited objects are available. * @retval false The object count is fixed. */ RTEMS_INLINE_ROUTINE bool _Objects_Is_unlimited( uint32_t maximum ) { return (maximum & OBJECTS_UNLIMITED_OBJECTS) != 0; } /* * We cannot use an inline function for this since it may be evaluated at * compile time. */ #define _Objects_Maximum_per_allocation( maximum ) \ ((Objects_Maximum) ((maximum) & ~OBJECTS_UNLIMITED_OBJECTS)) /**@}*/ /**@}*/ /**@}*/ #ifdef __cplusplus } #endif #endif /* end of include file */