/** * @file * * @brief Simple Ring Buffer Functionality * * This file provides simple ring buffer functionality. */ #ifndef _RTEMS_RINGBUF_H #define _RTEMS_RINGBUF_H #include #ifndef RINGBUF_QUEUE_LENGTH #define RINGBUF_QUEUE_LENGTH 128 #endif typedef struct { uint8_t buffer[RINGBUF_QUEUE_LENGTH]; volatile int head; volatile int tail; rtems_interrupt_lock lock; } Ring_buffer_t; #define Ring_buffer_Initialize( _buffer ) \ do { \ (_buffer)->head = (_buffer)->tail = 0; \ rtems_interrupt_lock_initialize(&(_buffer)->lock, "ring buffer"); \ } while ( 0 ) #define Ring_buffer_Destory( _buffer ) \ do { \ rtems_interrupt_lock_destroy(&(_buffer)->lock); \ } while ( 0 ) #define Ring_buffer_Is_empty( _buffer ) \ ( (_buffer)->head == (_buffer)->tail ) #define Ring_buffer_Is_full( _buffer ) \ ( (_buffer)->head == ((_buffer)->tail + 1) % RINGBUF_QUEUE_LENGTH ) #define Ring_buffer_Add_character( _buffer, _ch ) \ do { \ rtems_interrupt_lock_context lock_context; \ \ rtems_interrupt_lock_acquire( &(_buffer)->lock, &lock_context ); \ (_buffer)->tail = ((_buffer)->tail+1) % RINGBUF_QUEUE_LENGTH; \ (_buffer)->buffer[ (_buffer)->tail ] = (_ch); \ rtems_interrupt_lock_release( &(_buffer)->lock, &lock_context ); \ } while ( 0 ) #define Ring_buffer_Remove_character( _buffer, _ch ) \ do { \ rtems_interrupt_lock_context lock_context; \ \ rtems_interrupt_lock_acquire( &(_buffer)->lock, &lock_context ); \ (_buffer)->head = ((_buffer)->head+1) % RINGBUF_QUEUE_LENGTH; \ (_ch) = (_buffer)->buffer[ (_buffer)->head ]; \ rtems_interrupt_lock_release( &(_buffer)->lock, &lock_context ); \ } while ( 0 ) #endif