#ifndef RTEMS_BSP_VME_UNIVERSE_H #define RTEMS_BSP_VME_UNIVERSE_H /* $Id$ */ /* SVGM et al. BSP's VME support */ /* Author: Till Straumann, */ /* pull in bsp.h */ #include /* our VME bridge */ #include /* our address space configuration */ #include /* VME related declarations */ /* how to map a VME address to the CPU local bus. * Note that this traverses two bridges: * the grackle and the universe. For the * Universe, there is a lookup procedure while * we assume a 1:1 mapping for the grackle... */ /* NOTE about the fast mapping macros: * using these macros is only safe if the user app * does _NOT_ change the universe mappings! * While changing the PCI windows probably doesn't * make much sense (involves changing the MMU/DBATs as well), * The user might wish to change the VME address * layout, i.e. by remapping _VME_A32_WIN0_ON_VME * and _VME_DRAM_OFFSET... * Hence, using the A24 and A16 macros is probably safe. */ #define BSP_vme_init() \ vmeUniverseInit /* translate through host bridge and vme master window of vme bridge */ static inline int BSP_vme2local_adrs(unsigned am, unsigned long vmeaddr, unsigned long *plocaladdr) { int rval=vmeUniverseXlateAddr(1,0,am,vmeaddr,plocaladdr); *plocaladdr+=PCI_MEM_BASE; return rval; } /* when using this macro, the universe setup MUST NOT BE * CHANGED by the application... */ #define BSP_vme2local_A32_fast(vmeaddr) \ ((vmeaddr)-_VME_A32_WIN0_ON_VME + _VME_A32_WIN0_ON_PCI + PCI_MEM_BASE) #define BSP_vme2local_A24_fast(vmeaddr) \ (((vmeaddr)&0x7ffffff)+_VME_A24_ON_PCI + PCI_MEM_BASE) #define BSP_vme2local_A16_fast(vmeaddr) \ (((vmeaddr)&0xffff)+_VME_A16_ON_PCI + PCI_MEM_BASE) /* how a CPU address is mapped to the VME bus (if at all) */ static inline int BSP_local2vme_adrs(unsigned am, unsigned long localaddr, unsigned long *pvmeaddr) { return vmeUniverseXlateAddr(0, 0, am,localaddr+PCI_DRAM_OFFSET,pvmeaddr); } #define BSP_localdram2vme_fast(localaddr) \ ((localaddr)+_VME_DRAM_OFFSET) /* interrupt handlers and levels */ typedef void (*BSP_VME_ISR_t)(void *usrArg, unsigned long vector); #define BSP_installVME_isr(vector, handler, arg) \ vmeUniverseInstallISR(vector, handler, arg) #define BSP_removeVME_isr(vector, handler, arg) \ vmeUniverseRemoveISR(vector, handler, arg) /* retrieve the currently installed ISR for a given vector */ #define BSP_getVME_isr(vector, parg) \ vmeUniverseISRGet(vector, parg) #define BSP_enableVME_int_lvl(level) \ vmeUniverseIntEnable(level) #define BSP_disableVME_int_lvl(level) \ vmeUniverseIntDisable(level) /* Tell the interrupt manager that the universe driver * already called openpic_eoi() and that this step hence * must be omitted. */ #define BSP_PCI_VME_DRIVER_DOES_EOI extern int _BSP_vme_bridge_irq; /* don't reference vmeUniverse0PciIrqLine directly here - leave it up to * bspstart() to set BSP_vme_bridge_irq. That way, we can generate variants * of the BSP with / without the universe driver... */ #define BSP_PCI_VME_BRIDGE_IRQ _BSP_vme_bridge_irq #endif