source: rtems/c/src/lib/libbsp/arm/gba/start/logo.S @ 2732040d

4.104.114.84.9
Last change on this file since 2732040d was 3c7ed6b, checked in by Joel Sherrill <joel.sherrill@…>, on Jul 6, 2005 at 6:46:04 PM

2005-07-06 Markku Puro <markku.puro@…>

  • .cvsignore, ChangeLog?, Makefile.am, README, bsp_specs, configure.ac, clock/clockdrv.c, console/conio.c, console/console.c, console/defaultfont.c, include/arm_mode_bits.h, include/asm_macros.h, include/bsp.h, include/bspopts.h.in, include/conio.h, include/gba.h, include/gba_registers.h, include/tm27.h, irq/bsp_irq_asm.S, irq/bsp_irq_init.c, irq/irq.c, irq/irq.h, irq/irq_asm.S, irq/irq_init.c, start/logo.S, start/start.S, startup/bspstart.c, startup/cpu.c, startup/cpu_asm.S, startup/exit.c, startup/linkcmds, timer/timer.c: New files.
  • Property mode set to 100644
File size: 957 bytes
Line 
1/**
2 *  @file logo.S
3 *
4 *  Nintendo Logo Character Data [offset 0x04].
5 */
6/*
7 *  RTEMS GBA BSP
8 *
9 *  THIS CODE WAS NOT MADE IN ASSOCIATION WITH NINTENDO AND DOES NOT MAKE USE
10 *  OF ANY INTELLECTUAL PROPERTY CLAIMED BY NINTENDO.
11 *
12 *  GAMEBOY ADVANCE IS A TRADEMARK OF NINTENDO.
13 *
14 *  $Id$
15 */
16/* @cond  INCLUDE_ASM */
17        .word   0x51AEFF24, 0x21A29A69, 0x0A82843D, 0xAD09E484
18        .word   0x988B2411, 0x217F81C0, 0x19BE52A3, 0x20CE0993
19        .word   0x4A4A4610, 0xEC3127F8, 0x33E8C758, 0xBFCEE382
20        .word   0x94DFF485, 0xC1094BCE, 0xC08A5694, 0xFCA77213
21        .word   0x734D849F, 0x619ACAA3, 0x27A39758, 0x769803FC
22        .word   0x61C71D23, 0x56AE0403, 0x008438BF, 0xFD0EA740
23        .word   0x03FE52FF, 0xF130956F, 0x85C0FB97, 0x2580D660
24        .word   0x03BE63A9, 0xE2384E01, 0xFF34A2F9, 0x44033EBB
25        .word   0xCB900078, 0x943A1188, 0x637CC065, 0xAF3CF087
26        .word   0x8BE425D6, 0x72AC0A38, 0x07F8D421
27/* @endcond */
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