source: rtems/c/src/lib/libbsp/arm/gba/irq/bsp_irq_asm.S @ 3c7ed6b

4.104.114.84.95
Last change on this file since 3c7ed6b was 3c7ed6b, checked in by Joel Sherrill <joel.sherrill@…>, on 07/06/05 at 18:46:04

2005-07-06 Markku Puro <markku.puro@…>

  • .cvsignore, ChangeLog?, Makefile.am, README, bsp_specs, configure.ac, clock/clockdrv.c, console/conio.c, console/console.c, console/defaultfont.c, include/arm_mode_bits.h, include/asm_macros.h, include/bsp.h, include/bspopts.h.in, include/conio.h, include/gba.h, include/gba_registers.h, include/tm27.h, irq/bsp_irq_asm.S, irq/bsp_irq_init.c, irq/irq.c, irq/irq.h, irq/irq_asm.S, irq/irq_init.c, start/logo.S, start/start.S, startup/bspstart.c, startup/cpu.c, startup/cpu_asm.S, startup/exit.c, startup/linkcmds, timer/timer.c: New files.
  • Property mode set to 100644
File size: 3.9 KB
Line 
1/**
2 *  @file bsp_irq_asm.S
3 *
4 *  Intererrupt handler for GameBoy Advance.
5 */
6/*
7 *  RTEMS GBA BSP
8 *
9 *  Copyright (c) 2004  Markku Puro <markku.puro@kopteri.net>
10 *
11 *  The license and distribution terms for this file may be
12 *  found in found in the file LICENSE in this distribution or at
13 *  http://www.rtems.com/license/LICENSE.
14 *
15 *  $Id$
16 */
17
18#define   __asm__
19#include  <asm_macros.h>
20#include  <gba_registers.h>
21#include  <arm_mode_bits.h>
22/* @cond  INCLUDE_ASM */
23
24/**
25 *  Execute interrupt handler
26 *  function void ExecuteITHandler(void)
27 *
28 * Look at interrupt status register to determine source.
29 * From source, determine offset into expanded vector table
30 * and load handler address into r0.
31 * irq_vector_table is defined in linkcmds
32 *
33 */
34    .align
35/*  .section  .iwram  */
36
37PUBLIC_ARM_FUNCTION(ExecuteITHandler)
38  ldr   r1, =GBA_REG_IE_ADDR
39  ldrh  r1, [r1]
40  ldr   r2, =GBA_REG_IF_ADDR
41  ldrh  r2, [r2]
42  and   r3, r1, r2  /* only look at interrupts which are enabled */
43
44check_lcdv:
45  tst   r3, #0x0001
46  beq   check_lcdh
47  ldr   r0, =(irq_vector_table + (4 * 0)) /* load the vector number */
48  ldr   r3,=0x0001
49  b     get_handler
50
51check_lcdh:
52  tst   r3, #0x0002
53  beq   check_lcdvc
54  ldr   r0, =(irq_vector_table + (4 * 1)) /* load the vector number */
55  ldr   r3,=0x0002
56  b     get_handler
57
58check_lcdvc:
59  tst   r3, #0x0004
60  beq   check_t0
61  ldr   r0, =(irq_vector_table + (4 * 2)) /* load the vector number */
62  ldr   r3,=0x0004
63  b     get_handler
64
65check_t0:
66  tst   r3, #0x0008
67  beq   check_t1
68  ldr   r0, =(irq_vector_table + (4 * 3)) /* load the vector number */
69  ldr   r3,=0x0008
70  b     get_handler
71
72check_t1:
73  tst   r3, #0x0010
74  beq   check_t2
75  ldr   r0, =(irq_vector_table + (4 * 4)) /* load the vector number */
76  ldr   r3,=0x0010
77  b     get_handler
78
79check_t2:
80  tst   r3, #0x0020
81  beq   check_t3
82  ldr   r0, =(irq_vector_table + (4 * 5)) /* load the vector number */
83  ldr   r3,=0x0020
84  b     get_handler
85
86check_t3:
87  tst   r3, #0x0040
88  beq   check_ser
89  ldr   r0, =(irq_vector_table + (4 * 6)) /* load the vector number */
90  ldr   r3,=0x0040
91  b     get_handler
92
93check_ser:
94  tst   r3, #0x0080
95  beq   check_dma0
96  ldr   r0, =(irq_vector_table + (4 * 7)) /* load the vector number */
97  ldr   r3,=0x0080
98  b     get_handler
99
100check_dma0:
101  tst   r3, #0x0100
102  beq   check_dma1
103  ldr   r0, =(irq_vector_table + (4 * 8)) /* load the vector number */
104  ldr   r3,=0x0100
105  b     get_handler
106
107check_dma1:
108  tst   r3, #0x0200
109  beq   check_dma2
110  ldr   r0, =(irq_vector_table + (4 * 9)) /* load the vector number */
111  ldr   r3,=0x0200
112  b     get_handler
113
114check_dma2:
115  tst   r3, #0x0400
116  beq   check_dma3
117  ldr   r0, =(irq_vector_table + (4 * 10)) /* load the vector number */
118  ldr   r3,=0x0400
119  b     get_handler
120
121check_dma3:
122  tst   r3, #0x0800
123  beq   check_keypad
124  ldr   r0, =(irq_vector_table + (4 * 11)) /* load the vector number */
125  ldr   r3,=0x0800
126  b     get_handler
127
128check_keypad:
129  tst   r3, #0x1000
130  beq   check_gamepak
131  ldr   r0, =(irq_vector_table + (4 * 12)) /* load the vector number */
132  ldr   r3,=0x1000
133  b     get_handler
134
135check_gamepak:
136  tst   r3, #0x2000
137  beq   IRQ_NoInterrupt
138  ldr   r0, =(irq_vector_table + (4 * 13)) /* load the vector number */
139  ldr   r3,=0x2000
140  b     get_handler
141
142unknown_irq:
143  ldr   r0, =(default_int_handler)          /* Unknown Interrupt?    */
144  ldr   r3,=0x0000
145
146get_handler:
147  ldr   r0, [r0]             /* extract the IT handler */
148
149  ldr   r2, =GBA_REG_IF_ADDR /* Clear IF               */
150  strh  r3, [r2]
151
152  /*
153   * re-enable interrupts at processor level
154   */
155  mrs   r1, cpsr
156  bic   r1, r1, #Int_Bits
157  msr   cpsr, r1
158
159  stmdb sp!,{lr}
160  ldr   lr, =IRQ_return    /* prepare the return from handler  */
161  mov   pc, r0             /* EXECUTE INT HANDLER */
162
163IRQ_return:
164  ldmia sp!,{lr}
165
166  /*
167   * disable interrupts_again
168   */
169  mrs   r0, cpsr
170  orr   r0, r0, #Int_Bits
171  msr   cpsr, r0
172
173IRQ_NoInterrupt:
174  /* return to the "main" interrupt handler */
175  mov pc, lr
176
177LABEL_END(ExecuteITHandler)
178/* @endcond */
179
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