source: rtems-graphics-toolkit/fltk-1.1.10/src/Fl_own_colormap.cxx @ 513eea1

Last change on this file since 513eea1 was 513eea1, checked in by Joel Sherrill <joel.sherrill@…>, on 01/09/10 at 22:43:24

2010-01-08 Joel Sherrill <joel.sherrill@…>

fltk 1.1.10. imported

  • ORIGIN: Updated.
  • Property mode set to 100644
File size: 2.4 KB
Line 
1//
2// "$Id$"
3//
4// Private colormap support for the Fast Light Tool Kit (FLTK).
5//
6// Copyright 1998-2005 by Bill Spitzak and others.
7//
8// This library is free software; you can redistribute it and/or
9// modify it under the terms of the GNU Library General Public
10// License as published by the Free Software Foundation; either
11// version 2 of the License, or (at your option) any later version.
12//
13// This library is distributed in the hope that it will be useful,
14// but WITHOUT ANY WARRANTY; without even the implied warranty of
15// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16// Library General Public License for more details.
17//
18// You should have received a copy of the GNU Library General Public
19// License along with this library; if not, write to the Free Software
20// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
21// USA.
22//
23// Please report all bugs and problems on the following page:
24//
25//     http://www.fltk.org/str.php
26//
27
28// Using the default system colormap can be a bad idea on PseudoColor
29// visuals, since typically every application uses the default colormap and
30// you can run out of colormap entries easily.
31//
32// The solution is to always create a new colormap on PseudoColor displays
33// and copy the first 16 colors from the default colormap so that we won't
34// get huge color changes when switching windows.
35
36#include <config.h>
37#include <FL/Fl.H>
38#include <FL/x.H>
39
40#ifdef WIN32
41// There is probably something relevant to do on MSWindows 8-bit displays
42// but I don't know what it is
43
44void Fl::own_colormap() {}
45
46#elif defined(__APPLE__)
47// MacOS X always provides a TrueColor interface...
48
49void Fl::own_colormap() {}
50#else
51// X version
52
53void Fl::own_colormap() {
54  fl_open_display();
55#if USE_COLORMAP
56  switch (fl_visual->c_class) {
57  case GrayScale :
58  case PseudoColor :
59  case DirectColor :
60    break;
61  default:
62    return; // don't do anything for non-colormapped visuals
63  }
64  int i;
65  XColor colors[16];
66  // Get the first 16 colors from the default colormap...
67  for (i = 0; i < 16; i ++) colors[i].pixel = i;
68  XQueryColors(fl_display, fl_colormap, colors, 16);
69  // Create a new colormap...
70  fl_colormap = XCreateColormap(fl_display,
71                                RootWindow(fl_display,fl_screen),
72                                fl_visual->visual, AllocNone);
73  // Copy those first 16 colors to our own colormap:
74  for (i = 0; i < 16; i ++)
75    XAllocColor(fl_display, fl_colormap, colors + i);
76#endif
77}
78
79#endif
80
81//
82// End of "$Id$".
83//
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