source: rtems-graphics-toolkit/fltk-1.1.10/src/Fl_Gl_Choice.H @ 513eea1

Last change on this file since 513eea1 was 513eea1, checked in by Joel Sherrill <joel.sherrill@…>, on 01/09/10 at 22:43:24

2010-01-08 Joel Sherrill <joel.sherrill@…>

fltk 1.1.10. imported

  • ORIGIN: Updated.
  • Property mode set to 100644
File size: 4.0 KB
Line 
1//
2// "$Id$"
3//
4// OpenGL definitions for the Fast Light Tool Kit (FLTK).
5//
6// Copyright 1998-2001 by Bill Spitzak and others.
7//
8// This library is free software; you can redistribute it and/or
9// modify it under the terms of the GNU Library General Public
10// License as published by the Free Software Foundation; either
11// version 2 of the License, or (at your option) any later version.
12//
13// This library is distributed in the hope that it will be useful,
14// but WITHOUT ANY WARRANTY; without even the implied warranty of
15// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16// Library General Public License for more details.
17//
18// You should have received a copy of the GNU Library General Public
19// License along with this library; if not, write to the Free Software
20// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
21// USA.
22//
23// Please report all bugs and problems to "fltk-bugs@easysw.com".
24//
25
26// Internal interface to set up OpenGL.
27//
28// A "Fl_Gl_Choice" is created from an OpenGL mode and holds information
29// necessary to create a window (on X) and to create an OpenGL "context"
30// (on both X and Win32).
31//
32// fl_create_gl_context takes a window (necessary only on Win32) and an
33// Fl_Gl_Choice and returns a new OpenGL context. All contexts share
34// display lists with each other.
35//
36// On X another fl_create_gl_context is provided to create it for any
37// X visual.
38//
39// fl_set_gl_context makes the given OpenGL context current and makes
40// it draw into the passed window. It tracks the current one context
41// to avoid calling the context switching code when the same context
42// is used, though it is a mystery to me why the GLX/WGL libraries
43// don't do this themselves...
44//
45// fl_no_gl_context clears that cache so the next fl_set_gl_context is
46// guaranteed to work.
47//
48// fl_delete_gl_context destroys the context.
49//
50// This code is used by Fl_Gl_Window, gl_start(), and gl_visual()
51
52#ifndef Fl_Gl_Choice_H
53#define Fl_Gl_Choice_H
54
55// Warning: whatever GLContext is defined to must take exactly the same
56// space in a structure as a void*!!!
57#ifdef WIN32
58#  include <FL/gl.h>
59#  define GLContext HGLRC
60#elif defined(__APPLE_QD__)
61#  include <OpenGL/gl.h>
62#  include <AGL/agl.h>
63#  define GLContext AGLContext
64#elif defined(__APPLE_QUARTZ__)
65// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
66#  include <OpenGL/gl.h>
67#  include <AGL/agl.h>
68#  define GLContext AGLContext
69#else
70#  include <GL/glx.h>
71#  define GLContext GLXContext
72#endif
73
74// Describes crap needed to create a GLContext.
75class Fl_Gl_Choice {
76  int mode;
77  const int *alist;
78  Fl_Gl_Choice *next;
79public:
80#ifdef WIN32
81  int pixelformat;      // the visual to use
82  PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
83#elif defined(__APPLE_QD__)
84  AGLPixelFormat pixelformat;
85#elif defined(__APPLE_QUARTZ__)
86  // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
87  AGLPixelFormat pixelformat;
88#else
89  XVisualInfo *vis;     // the visual to use
90  Colormap colormap;    // a colormap for that visual
91#endif
92  // Return one of these structures for a given gl mode.
93  // The second argument is a glX attribute list, and is used if mode is
94  // zero.  This is not supported on Win32:
95  static Fl_Gl_Choice *find(int mode, const int *);
96};
97
98class Fl_Window;
99
100#ifdef WIN32
101
102GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
103
104#elif defined(__APPLE_QD__)
105
106GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
107
108#elif defined(__APPLE_QUARTZ__)
109// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
110
111GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
112
113#else
114
115GLContext fl_create_gl_context(XVisualInfo* vis);
116
117static inline
118GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice* g) {
119  return fl_create_gl_context(g->vis);
120}
121
122#endif
123
124void fl_set_gl_context(Fl_Window*, GLContext);
125void fl_no_gl_context();
126void fl_delete_gl_context(GLContext);
127
128#endif
129
130//
131// End of "$Id$".
132//
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